My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Giant X-Bow Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant X-Bow Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Giant X-Bow Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Guards Ram Rider
Giant Snowball
Minions Guards Lumberjack Ram Rider
Zap
Minions Guards X-Bow Ram Rider
Barbarian Barrel
Rascals Guards X-Bow Lumberjack
The Log
Rascals Guards X-Bow Lumberjack Ram Rider
Earthquake
Guards X-Bow
Arrows
Minions Rascals Guards
Royal Delivery
Minions Rascals Guards Lumberjack Ram Rider
Fireball
Minions Rascals X-Bow Lumberjack Ram Rider
Poison
Minions Rascals Guards X-Bow
Lightning
X-Bow Lumberjack Ram Rider
Rocket
Rascals X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Guards Lumberjack Rascals Giant Ram Rider Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Guards Lumberjack Rascals

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rascals Lumberjack Ram Rider
Rascals
Minions Lumberjack Ram Rider
Giant
Minions Rocket Guards Lumberjack
Rocket
Giant X-Bow
Guards
Giant X-Bow Lumberjack Ram Rider
X-Bow
Rocket Guards
Lumberjack
Minions Rascals Giant Guards Ram Rider
Ram Rider
Minions Rascals Guards Lumberjack

Defense Synergies 0 6

Minions
X-Bow Lumberjack Ram Rider
Rascals
Giant
Rocket
Guards
X-Bow Lumberjack
X-Bow
Minions Guards
Lumberjack
Minions Guards Ram Rider
Ram Rider
Minions Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions X-Bow Ram Rider
Lumberjack Minions Rascals X-Bow Ram Rider
Rocket Lumberjack Ram Rider Minions Rascals
Lumberjack Minions Rascals Guards Ram Rider
Rocket X-Bow Lumberjack
Minions Rascals Guards X-Bow Lumberjack
Minions Rocket Ram Rider Rascals X-Bow
Rocket Rascals X-Bow Ram Rider
Minions Rascals X-Bow Lumberjack
Guards Rascals Lumberjack
Minions Guards Rascals X-Bow Lumberjack Ram Rider
Minions Rascals Ram Rider
Lumberjack Minions Rascals Rocket Guards X-Bow Ram Rider
Rocket Minions Rascals Guards X-Bow Lumberjack
Rascals X-Bow Lumberjack Ram Rider
Rocket Rascals X-Bow Lumberjack Ram Rider
Minions Rascals X-Bow Lumberjack
Minions Rascals Guards X-Bow Lumberjack Ram Rider
Minions Rascals Guards Lumberjack Ram Rider
Lumberjack Ram Rider
Rascals Minions Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Lumberjack X-Bow
Rocket X-Bow Lumberjack
Guards Lumberjack Minions Rascals Rocket Ram Rider
Rocket Guards Lumberjack Rascals X-Bow Ram Rider
Rascals Guards Lumberjack Ram Rider
Rocket Minions Rascals Ram Rider
Rascals Rocket Guards Minions Lumberjack Ram Rider
Rascals Lumberjack
Rocket Minions X-Bow
Guards
Minions Rascals Guards Lumberjack
Rocket Guards
Rascals Rocket Guards Lumberjack Ram Rider
Rascals
Rascals Guards Minions Rocket X-Bow Lumberjack
Minions Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Rocket Guards X-Bow
X-Bow Ram Rider
Rocket X-Bow
Rascals Rocket Guards
Rocket
Minions Rocket Ram Rider
X-Bow Ram Rider
X-Bow Ram Rider
Rocket Minions Guards X-Bow Lumberjack
Rocket X-Bow Ram Rider
Rocket
Rocket
Minions Rocket X-Bow
X-Bow
Rocket X-Bow
Rocket X-Bow
Rocket
Minions Rocket
Rocket X-Bow
Rocket X-Bow
Rocket Minions X-Bow
Rocket
Rocket X-Bow
Rocket X-Bow
X-Bow Ram Rider
X-Bow Ram Rider
Rocket X-Bow
X-Bow
Rocket Minions Guards
Rocket X-Bow
Rocket
Rocket
Minions Rocket Guards X-Bow
Rocket Ram Rider
Rascals Rocket Lumberjack
Rocket
Minions Rascals Rocket Guards
Rocket
Rocket X-Bow

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