My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Giant Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians Giant Wall Breakers
Giant Snowball
Fire Spirit Bomber Goblin Gang Wall Breakers
Zap
Fire Spirit Bomber Goblin Gang Wall Breakers
Barbarian Barrel
Fire Spirit Bomber Goblin Gang Elite Barbarians Wall Breakers Hunter
The Log
Fire Spirit Bomber Goblin Gang Elite Barbarians Wall Breakers Hunter
Earthquake
Bomber Goblin Gang
Arrows
Fire Spirit Bomber Goblin Gang Wall Breakers
Royal Delivery
Fire Spirit Bomber Goblin Gang Elite Barbarians Wall Breakers Hunter
Fireball
Bomber Goblin Gang Elite Barbarians Wall Breakers Hunter
Poison
Bomber Goblin Gang Hunter
Lightning
Elite Barbarians Hunter
Rocket
Elite Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Wall Breakers The Log Goblin Gang Hunter Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Wall Breakers The Log

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Giant Wall Breakers
Bomber
Giant Elite Barbarians
Goblin Gang
Giant
Elite Barbarians
Fire Spirit Bomber The Log
Giant
Bomber Hunter Fire Spirit Goblin Gang The Log
Wall Breakers
Fire Spirit The Log
Hunter
Giant
The Log
Elite Barbarians Giant Wall Breakers

Defense Synergies 0 6

Fire Spirit
The Log
Bomber
The Log
Goblin Gang
The Log
Elite Barbarians
Hunter The Log
Giant
Wall Breakers
Hunter
Elite Barbarians The Log
The Log
Fire Spirit Bomber Goblin Gang Elite Barbarians Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Elite Barbarians Hunter Bomber Goblin Gang The Log
Goblin Gang Hunter Fire Spirit Bomber Elite Barbarians
Elite Barbarians Hunter Bomber Goblin Gang
Bomber Elite Barbarians The Log
Goblin Gang The Log Fire Spirit Bomber Hunter
Hunter Fire Spirit Goblin Gang
The Log
Hunter Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Bomber Hunter
Goblin Gang Bomber Hunter The Log
Hunter Goblin Gang
Hunter Fire Spirit Bomber Goblin Gang Elite Barbarians The Log
Fire Spirit Bomber Goblin Gang Hunter The Log
Elite Barbarians Goblin Gang Hunter
Goblin Gang Elite Barbarians Hunter The Log
Bomber Goblin Gang Elite Barbarians Hunter
Fire Spirit Bomber Goblin Gang Elite Barbarians Hunter The Log
Hunter The Log Fire Spirit Bomber
Elite Barbarians Hunter
Bomber Goblin Gang Fire Spirit Elite Barbarians Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians
Bomber Goblin Gang Elite Barbarians Hunter The Log
Goblin Gang Elite Barbarians Hunter The Log
Goblin Gang Hunter Elite Barbarians The Log
Goblin Gang Elite Barbarians Hunter
Fire Spirit Goblin Gang Hunter
Goblin Gang Elite Barbarians Hunter
Elite Barbarians Hunter
Elite Barbarians The Log
Goblin Gang
Elite Barbarians Hunter
Elite Barbarians The Log
Elite Barbarians Goblin Gang Hunter
Bomber
Goblin Gang Elite Barbarians Bomber Hunter The Log
Bomber Elite Barbarians Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Bomber Fire Spirit The Log
Fire Spirit Hunter
Fire Spirit Bomber The Log
The Log Fire Spirit Hunter
The Log
Fire Spirit Goblin Gang Elite Barbarians
The Log
Fire Spirit
Fire Spirit Elite Barbarians Hunter The Log
Elite Barbarians The Log
Bomber Hunter The Log
The Log
Bomber
Fire Spirit Bomber Hunter The Log
Fire Spirit Bomber The Log
The Log
The Log
The Log
The Log Fire Spirit Bomber Hunter
The Log Hunter
The Log
The Log
Elite Barbarians Fire Spirit Hunter
Elite Barbarians
Bomber Hunter The Log
The Log
Fire Spirit Goblin Gang
Fire Spirit Hunter
The Log
Goblin Gang Hunter
The Log Bomber
Elite Barbarians
Goblin Gang Elite Barbarians The Log
The Log

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