My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Ice Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Giant Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Goblin Barrel Ram Rider
Giant Snowball
Goblin Gang Flying Machine Goblin Barrel Lumberjack Ram Rider
Zap
Goblin Gang Flying Machine Goblin Barrel Ram Rider
Barbarian Barrel
Goblin Gang Goblin Barrel Ice Wizard Lumberjack
The Log
Goblin Gang Goblin Barrel Lumberjack Ram Rider
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Flying Machine Goblin Barrel
Royal Delivery
Goblin Gang Flying Machine Goblin Barrel Ice Wizard Lumberjack Ram Rider
Fireball
Goblin Gang Flying Machine Goblin Barrel Ice Wizard Lumberjack Ram Rider
Poison
Goblin Gang Flying Machine Ice Wizard
Lightning
Ice Wizard Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Ice Wizard Flying Machine Poison Lumberjack Giant Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Ice Wizard Flying Machine

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Giant
Flying Machine
Giant Lumberjack Ram Rider
Giant
Goblin Barrel Poison Goblin Gang Flying Machine Ice Wizard Lumberjack
Goblin Barrel
Goblin Gang Giant Ice Wizard Lumberjack Ram Rider
Poison
Giant Ram Rider
Ice Wizard
Giant Goblin Barrel Lumberjack Ram Rider
Lumberjack
Flying Machine Giant Goblin Barrel Ice Wizard Ram Rider
Ram Rider
Flying Machine Goblin Barrel Poison Ice Wizard Lumberjack

Defense Synergies 0 8

Goblin Gang
Flying Machine Ice Wizard Lumberjack
Flying Machine
Goblin Gang Ice Wizard Lumberjack
Giant
Goblin Barrel
Poison
Ice Wizard
Ice Wizard
Goblin Gang Flying Machine Poison Lumberjack
Lumberjack
Goblin Gang Flying Machine Ice Wizard Ram Rider
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Ram Rider
Lumberjack Goblin Gang Flying Machine Ice Wizard Ram Rider
Goblin Gang Lumberjack Ram Rider Ice Wizard
Lumberjack Goblin Gang Ice Wizard Ram Rider
Poison Lumberjack
Goblin Gang Flying Machine Ice Wizard Lumberjack
Ram Rider Goblin Gang Flying Machine Poison Ice Wizard
Flying Machine Poison Ram Rider
Goblin Gang Ice Wizard Lumberjack
Goblin Gang Ice Wizard Lumberjack
Goblin Gang Poison Ice Wizard Flying Machine Lumberjack Ram Rider
Goblin Gang Flying Machine Poison Ice Wizard Ram Rider
Lumberjack Goblin Gang Flying Machine Ice Wizard Ram Rider
Goblin Gang Poison Lumberjack
Goblin Gang Lumberjack Ram Rider
Goblin Gang Lumberjack Ram Rider
Goblin Gang Poison Lumberjack
Goblin Gang Flying Machine Ice Wizard Lumberjack Ram Rider
Poison Flying Machine Ice Wizard Lumberjack Ram Rider
Lumberjack Ram Rider
Goblin Gang Flying Machine Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Poison Goblin Gang Flying Machine Lumberjack
Goblin Gang Lumberjack Ram Rider
Goblin Gang Lumberjack Ram Rider
Goblin Gang Lumberjack Ram Rider
Poison Goblin Gang Flying Machine Ice Wizard Ram Rider
Goblin Gang Flying Machine Ice Wizard Lumberjack Ram Rider
Lumberjack
Flying Machine Poison
Goblin Gang
Flying Machine Lumberjack
Poison
Goblin Gang Lumberjack Ram Rider
Flying Machine
Goblin Gang Flying Machine Poison Lumberjack
Poison Flying Machine Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Flying Machine Ice Wizard Ram Rider
Flying Machine Poison
Flying Machine Poison
Poison
Poison Flying Machine Ice Wizard Ram Rider
Flying Machine Poison
Poison Flying Machine Ice Wizard Ram Rider
Poison Flying Machine Ram Rider
Goblin Gang Poison Lumberjack
Poison Flying Machine Ram Rider
Poison Flying Machine
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Poison
Flying Machine Poison
Flying Machine Poison
Poison
Poison
Flying Machine Poison
Poison Ice Wizard
Poison Flying Machine Ice Wizard Ram Rider
Flying Machine Poison Ram Rider
Poison
Poison Flying Machine Ice Wizard
Flying Machine Poison
Poison
Poison
Poison
Goblin Gang Flying Machine
Poison Flying Machine Ice Wizard Ram Rider
Poison Goblin Gang Flying Machine Lumberjack
Flying Machine Poison
Poison
Flying Machine
Goblin Gang Flying Machine Poison
Flying Machine Poison
Poison Flying Machine

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