My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Dark Prince Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Prince
Giant Snowball
Baby Dragon
Zap
Dark Prince Prince
Barbarian Barrel
Dark Prince Electro Wizard
The Log
Dark Prince Prince
Earthquake
Arrows
Royal Delivery
Baby Dragon Dark Prince Prince Electro Wizard
Fireball
Baby Dragon Electro Wizard
Poison
Electro Wizard
Lightning
Baby Dragon Dark Prince Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Baby Dragon Dark Prince Electro Wizard Giant Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Baby Dragon Dark Prince

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant
Dark Prince Prince Lightning Tornado Baby Dragon The Log Electro Wizard
Tornado
Baby Dragon Giant Dark Prince The Log
Baby Dragon
Tornado Giant Dark Prince Prince Lightning Electro Wizard
Dark Prince
Giant Prince Tornado Baby Dragon Lightning Electro Wizard
Prince
Giant Dark Prince Baby Dragon Lightning The Log Electro Wizard
Lightning
Giant Baby Dragon Dark Prince Prince
The Log
Giant Tornado Prince
Electro Wizard
Giant Baby Dragon Dark Prince Prince

Defense Synergies 1 14

Giant
Tornado
Baby Dragon Dark Prince Prince The Log Electro Wizard
Baby Dragon
Tornado Dark Prince Prince The Log
Dark Prince
Tornado Baby Dragon Prince The Log Electro Wizard
Prince
The Log Tornado Baby Dragon Dark Prince Electro Wizard
Lightning
The Log
The Log
Prince Tornado Baby Dragon Dark Prince Lightning Electro Wizard
Electro Wizard
Tornado Dark Prince Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon The Log Electro Wizard
Dark Prince Prince The Log Electro Wizard
Tornado Prince Dark Prince Lightning Electro Wizard
Prince Dark Prince Electro Wizard
Lightning Tornado Dark Prince Prince The Log
Tornado The Log Baby Dragon Dark Prince Electro Wizard
Tornado Lightning Electro Wizard Baby Dragon
Lightning Baby Dragon The Log Electro Wizard
Tornado Prince
Tornado Dark Prince Prince Electro Wizard
Electro Wizard Tornado Baby Dragon Dark Prince The Log
Tornado Baby Dragon Electro Wizard
Prince Dark Prince Lightning The Log Electro Wizard
Tornado Baby Dragon Dark Prince Prince The Log Electro Wizard
Prince Electro Wizard
Tornado Prince Lightning The Log Electro Wizard
Tornado Dark Prince Prince Electro Wizard
Tornado Baby Dragon Dark Prince Prince The Log Electro Wizard
Tornado Baby Dragon The Log Dark Prince Electro Wizard
Tornado Prince Electro Wizard
Dark Prince Baby Dragon Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince Electro Wizard
Electro Wizard Baby Dragon Prince Lightning The Log
Dark Prince Prince Lightning The Log Electro Wizard
Dark Prince Prince Lightning Tornado The Log Electro Wizard
Dark Prince Prince
Tornado Baby Dragon Electro Wizard
Dark Prince Prince Lightning Electro Wizard
Dark Prince Prince
Lightning Electro Wizard Tornado Baby Dragon Dark Prince Prince The Log
Dark Prince Prince
Lightning Tornado Dark Prince Prince The Log Electro Wizard
Dark Prince Prince Lightning
Baby Dragon
Electro Wizard Tornado Baby Dragon Dark Prince Prince Lightning The Log
Baby Dragon Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon The Log
Tornado Baby Dragon The Log Electro Wizard
Lightning Baby Dragon The Log
Lightning Dark Prince Prince The Log
Baby Dragon Dark Prince The Log
Tornado Baby Dragon
Tornado Baby Dragon The Log
The Log Tornado Baby Dragon Lightning
The Log Tornado Lightning
Lightning Tornado Prince Electro Wizard
Lightning Tornado Dark Prince Prince The Log Electro Wizard
Lightning Tornado Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon
Lightning Baby Dragon Prince The Log
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Tornado
Lightning
Lightning Baby Dragon Dark Prince Prince The Log Electro Wizard
Lightning Tornado Baby Dragon The Log
Lightning Baby Dragon Prince The Log
Lightning Tornado
Tornado Prince Lightning The Log
Lightning Baby Dragon The Log
Tornado The Log Baby Dragon Dark Prince
The Log Tornado Baby Dragon Lightning Electro Wizard
Lightning Tornado Baby Dragon Prince The Log
Lightning Tornado Baby Dragon The Log
Lightning Tornado Baby Dragon Electro Wizard
Lightning Electro Wizard
Lightning
Lightning The Log
Lightning Electro Wizard
Prince
Lightning The Log
Lightning Electro Wizard Dark Prince Prince
Lightning Tornado Baby Dragon Electro Wizard
The Log
Lightning Baby Dragon Dark Prince Prince Electro Wizard
The Log Baby Dragon Lightning
Lightning Tornado
Dark Prince Prince
Tornado Baby Dragon Lightning The Log Electro Wizard
Tornado Lightning Electro Wizard
Lightning Tornado Baby Dragon Dark Prince Prince The Log Electro Wizard

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