My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Goblins Cannon Musketeer Witch
Zap
Goblins Cannon Witch
Barbarian Barrel
Goblins Knight Cannon Musketeer Witch
The Log
Goblins Cannon Musketeer Witch
Earthquake
Cannon Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Knight Musketeer Witch
Fireball
Cannon Musketeer Witch
Poison
Cannon Musketeer Witch
Lightning
Knight Cannon Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Knight Cannon Musketeer Giant Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Knight Cannon

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Giant
Zap
Giant Goblins Knight Musketeer Witch
Knight
Musketeer Zap Witch
Cannon
Musketeer
Knight Giant Zap
Giant
Zap Musketeer Lightning Goblins Witch
Witch
Zap Knight Giant
Lightning
Giant

Defense Synergies 4 9

Goblins
Zap Knight Cannon Musketeer
Zap
Cannon Goblins Knight Musketeer Witch
Knight
Cannon Musketeer Goblins Zap Witch
Cannon
Zap Knight Musketeer Goblins Witch
Musketeer
Knight Cannon Goblins Zap
Giant
Witch
Zap Knight Cannon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Cannon Musketeer
Goblins Zap Knight Cannon Musketeer Witch
Cannon Witch Goblins Knight Musketeer Lightning
Cannon Witch Goblins Knight Musketeer
Lightning
Goblins Zap Cannon Musketeer
Musketeer Lightning Zap Cannon Witch
Lightning Zap Cannon Musketeer
Cannon Witch Goblins Musketeer
Knight Goblins Cannon Musketeer
Goblins Witch Zap Knight Cannon Musketeer
Musketeer Zap Witch
Cannon Zap Knight Musketeer Witch Lightning
Goblins Zap Cannon Witch
Knight Cannon
Zap Cannon Lightning
Goblins Knight Cannon Musketeer Witch
Cannon Goblins Zap Knight Musketeer Witch
Zap Witch Knight Cannon Musketeer
Cannon Musketeer
Goblins Knight Cannon Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Witch
Zap Knight Musketeer Lightning
Goblins Zap Knight Musketeer Witch Lightning
Lightning Zap Knight Musketeer
Knight Cannon Musketeer Witch
Zap Musketeer Witch
Goblins Knight Musketeer Witch Lightning
Knight
Zap Lightning Goblins Knight Witch
Witch Cannon Musketeer
Knight Musketeer Witch
Lightning Zap
Lightning Knight Cannon Witch
Cannon Musketeer Witch
Witch Goblins Zap Knight Musketeer Lightning
Zap Cannon Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Musketeer
Zap Musketeer
Lightning
Lightning Knight Musketeer
Zap
Zap Musketeer Witch
Musketeer Witch
Zap Lightning
Zap Lightning
Lightning Goblins Musketeer
Lightning Zap Knight Musketeer
Lightning Zap Musketeer
Lightning Knight Musketeer
Lightning Musketeer
Lightning Zap Musketeer
Lightning Zap Musketeer Witch
Lightning Musketeer
Lightning
Lightning
Lightning Zap Musketeer
Lightning Zap Witch
Lightning Musketeer
Lightning
Musketeer Lightning
Lightning Zap Musketeer
Zap Witch
Witch
Zap Musketeer Witch Lightning
Lightning Zap Musketeer Witch
Lightning Zap Musketeer
Lightning Zap Musketeer Witch
Zap Lightning Musketeer Witch
Lightning
Lightning Zap Musketeer
Zap Lightning
Lightning
Zap Lightning Musketeer Witch
Lightning Zap Musketeer Witch
Lightning Knight Musketeer
Zap Musketeer Lightning
Lightning Zap
Musketeer
Zap Musketeer Witch Lightning
Zap Musketeer Witch Lightning
Lightning Zap Musketeer Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: