My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Giant Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Giant Balloon Bandit
Giant Snowball
Spear Goblins Archers Minions Balloon
Zap
Spear Goblins Archers Minions Balloon Bandit
Barbarian Barrel
Spear Goblins Archers Bandit
The Log
Spear Goblins Archers Bandit
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers Minions
Royal Delivery
Spear Goblins Archers Minions Balloon Bandit
Fireball
Archers Minions Balloon Bandit
Poison
Spear Goblins Archers Minions Balloon
Lightning
Balloon Bandit
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Minions Bandit Freeze Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Minions

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Giant Balloon Bandit
Zap
Giant Balloon Spear Goblins Archers Minions Freeze Bandit
Archers
Zap Giant Balloon Bandit
Minions
Giant Zap Balloon Bandit
Giant
Zap Minions Spear Goblins Archers Balloon Bandit
Freeze
Balloon Zap
Balloon
Zap Freeze Spear Goblins Archers Minions Giant Bandit
Bandit
Spear Goblins Zap Archers Minions Giant Balloon

Defense Synergies 0 11

Spear Goblins
Zap Archers Minions Bandit
Zap
Spear Goblins Archers Minions Bandit
Archers
Spear Goblins Zap Minions Bandit
Minions
Spear Goblins Zap Archers Freeze Bandit
Giant
Freeze
Minions
Balloon
Bandit
Spear Goblins Zap Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions
Zap Minions Bandit
Archers Minions Freeze Bandit
Minions Bandit
Freeze Spear Goblins Zap Archers Minions Bandit
Minions Spear Goblins Zap Archers Freeze
Zap Bandit
Minions
Spear Goblins Archers Bandit
Archers Minions Spear Goblins Zap Freeze Bandit
Minions Spear Goblins Zap Archers
Zap Minions Freeze Bandit
Zap Minions Freeze
Bandit
Zap Freeze Bandit
Minions
Spear Goblins Zap Archers Minions Bandit
Zap Freeze Spear Goblins Archers Minions Bandit
Spear Goblins Archers Minions Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Archers Bandit
Bandit Zap Archers
Bandit Spear Goblins Zap Minions
Zap Bandit
Bandit
Zap Archers Minions Freeze
Spear Goblins Archers Minions Bandit
Zap Freeze Spear Goblins Minions Bandit
Minions
Zap
Bandit
Archers
Spear Goblins Zap Archers Minions Freeze
Minions Zap Archers Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Bandit
Zap Bandit
Bandit
Freeze
Zap
Spear Goblins Zap Minions Freeze
Archers
Zap Freeze
Zap Bandit
Minions
Zap Bandit
Zap Archers
Bandit
Minions Freeze Bandit
Zap
Spear Goblins Zap Bandit
Bandit
Freeze
Minions
Zap Archers Bandit
Zap
Minions
Zap
Zap Freeze
Zap Bandit
Zap Bandit
Zap Bandit
Zap Archers
Zap Minions Freeze
Zap Bandit
Zap Freeze
Zap Spear Goblins Archers Minions Freeze Bandit
Zap Archers
Freeze
Zap
Zap
Zap Minions Freeze
Zap
Zap Freeze Bandit

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