My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Elixir Collector Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner
Giant Snowball
Goblin Hut Baby Dragon Witch Miner
Zap
Goblin Hut Witch
Barbarian Barrel
Goblin Hut Witch
The Log
Goblin Hut Witch
Earthquake
Goblin Hut Elixir Collector Witch
Arrows
Goblin Hut Witch
Royal Delivery
Goblin Hut Baby Dragon Witch Miner
Fireball
Goblin Hut Elixir Collector Baby Dragon Witch
Poison
Goblin Hut Elixir Collector Witch
Lightning
Goblin Hut Elixir Collector Baby Dragon Witch
Rocket
Goblin Hut Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Fireball Baby Dragon Giant Goblin Hut Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Miner Fireball Baby Dragon

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Giant Baby Dragon The Log Miner
Giant
Miner Fireball Goblin Hut Baby Dragon Witch The Log
Goblin Hut
Giant Baby Dragon The Log Miner
Elixir Collector
Baby Dragon
Fireball Giant Goblin Hut Witch Miner
Witch
Giant Baby Dragon Miner
The Log
Fireball Giant Goblin Hut Miner
Miner
Giant Fireball Goblin Hut Baby Dragon Witch The Log

Defense Synergies 1 7

Fireball
The Log Goblin Hut Miner
Giant
Goblin Hut
Fireball Baby Dragon
Elixir Collector
Baby Dragon
Goblin Hut Witch The Log
Witch
Baby Dragon The Log
The Log
Fireball Baby Dragon Witch Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Baby Dragon The Log
Goblin Hut Witch The Log
Goblin Hut Witch
Goblin Hut Witch
Fireball The Log
Fireball The Log Baby Dragon
Fireball Goblin Hut Baby Dragon Witch
Fireball Baby Dragon The Log
Witch Goblin Hut
Miner
Witch Fireball Goblin Hut Baby Dragon The Log
Fireball Goblin Hut Baby Dragon Witch
Goblin Hut Fireball Witch The Log
Fireball Goblin Hut Baby Dragon Witch The Log
Goblin Hut
Fireball Goblin Hut The Log
Fireball Goblin Hut Witch
Fireball Goblin Hut Baby Dragon Witch The Log
Baby Dragon Witch The Log Fireball Goblin Hut
Goblin Hut
Fireball Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Hut Witch
Fireball Baby Dragon The Log Miner
Goblin Hut Witch The Log
Fireball The Log
Goblin Hut Witch
Fireball Goblin Hut Baby Dragon Witch
Fireball Goblin Hut Witch
Fireball Goblin Hut Baby Dragon Witch The Log
Witch Goblin Hut
Goblin Hut Witch
Fireball The Log
Fireball Witch
Fireball Baby Dragon Witch
Goblin Hut Witch Fireball Baby Dragon The Log
Fireball Goblin Hut Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Miner
Fireball Goblin Hut Baby Dragon The Log Miner
Fireball The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch
Baby Dragon Witch The Log
Fireball The Log Baby Dragon
Fireball The Log Miner
Fireball
Miner Fireball The Log
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon The Log Miner
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon The Log
Fireball Goblin Hut Baby Dragon Witch The Log
Fireball Goblin Hut Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch The Log Miner
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Witch
Witch
Fireball The Log Miner Baby Dragon Witch
Fireball Baby Dragon Witch The Log Miner
Fireball Miner Baby Dragon The Log
Fireball Baby Dragon Witch
Fireball Goblin Hut Witch
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fireball Goblin Hut Witch
Fireball Baby Dragon Witch
The Log Fireball
Fireball Miner Baby Dragon
The Log Fireball Baby Dragon
Fireball
Fireball Baby Dragon Witch The Log
Fireball Witch
Fireball Baby Dragon Witch The Log Miner

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