My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Goblin Barrel
Giant Snowball
Goblin Gang Barbarians Minion Horde Goblin Barrel Baby Dragon Witch
Zap
Goblin Gang Minion Horde Goblin Barrel Witch
Barbarian Barrel
Goblin Gang Barbarians Goblin Barrel Witch
The Log
Goblin Gang Barbarians Goblin Barrel Witch
Earthquake
Goblin Gang Barbarians Goblin Barrel Witch
Arrows
Goblin Gang Minion Horde Goblin Barrel Witch
Royal Delivery
Goblin Gang Barbarians Minion Horde Goblin Barrel Baby Dragon Witch
Fireball
Goblin Gang Barbarians Minion Horde Goblin Barrel Baby Dragon Witch
Poison
Goblin Gang Barbarians Minion Horde Witch
Lightning
Baby Dragon Witch
Rocket
Barbarians Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Baby Dragon Barbarians Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Goblin Barrel Baby Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Giant Baby Dragon
Barbarians
Minion Horde
Giant
Giant
Goblin Barrel Goblin Gang Minion Horde Baby Dragon Witch The Log
Goblin Barrel
Goblin Gang Giant Baby Dragon
Baby Dragon
Goblin Gang Giant Goblin Barrel Witch
Witch
Giant Baby Dragon
The Log
Giant

Defense Synergies 0 7

Goblin Gang
Barbarians The Log
Barbarians
Goblin Gang Minion Horde
Minion Horde
Barbarians The Log
Giant
Goblin Barrel
Baby Dragon
Witch The Log
Witch
Baby Dragon The Log
The Log
Goblin Gang Minion Horde Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Baby Dragon The Log
Barbarians Minion Horde Goblin Gang Witch The Log
Goblin Gang Barbarians Minion Horde Witch
Barbarians Minion Horde Witch Goblin Gang
Barbarians The Log
Goblin Gang The Log Baby Dragon
Minion Horde Goblin Gang Baby Dragon Witch
Barbarians Baby Dragon The Log
Barbarians Minion Horde Witch Goblin Gang
Goblin Gang Barbarians Minion Horde
Goblin Gang Barbarians Minion Horde Witch Baby Dragon The Log
Minion Horde Goblin Gang Baby Dragon Witch
Barbarians Minion Horde Goblin Gang Witch The Log
Goblin Gang Barbarians Minion Horde Baby Dragon Witch The Log
Barbarians Goblin Gang Minion Horde
Barbarians Minion Horde Goblin Gang The Log
Barbarians Minion Horde Goblin Gang Witch
Goblin Gang Barbarians Minion Horde Baby Dragon Witch The Log
Baby Dragon Witch The Log Barbarians
Barbarians
Goblin Gang Barbarians Minion Horde Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Witch
Goblin Gang Baby Dragon The Log
Goblin Gang Barbarians Minion Horde Witch The Log
Goblin Gang Barbarians Minion Horde The Log
Barbarians Goblin Gang Minion Horde Witch
Goblin Gang Minion Horde Baby Dragon Witch
Goblin Gang Barbarians Minion Horde Witch
Barbarians Minion Horde
Minion Horde Barbarians Baby Dragon Witch The Log
Witch Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde Witch
Barbarians The Log
Barbarians Goblin Gang Minion Horde Witch
Barbarians Minion Horde Baby Dragon Witch
Goblin Gang Barbarians Witch Minion Horde Baby Dragon The Log
Barbarians Minion Horde Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon The Log
Baby Dragon The Log
Minion Horde Baby Dragon The Log
Barbarians The Log
Minion Horde Baby Dragon The Log
Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon Witch The Log
The Log Baby Dragon
The Log
Goblin Gang Minion Horde
Minion Horde The Log
Baby Dragon
Baby Dragon The Log
Minion Horde Baby Dragon
Baby Dragon The Log
Minion Horde Baby Dragon Witch The Log
Minion Horde Baby Dragon The Log
Minion Horde
Baby Dragon The Log
Baby Dragon Witch The Log
Minion Horde Baby Dragon The Log
The Log
Barbarians Minion Horde Baby Dragon The Log
The Log Baby Dragon Witch
Minion Horde Witch
The Log Baby Dragon Witch
Baby Dragon Witch The Log
Baby Dragon The Log
Minion Horde Baby Dragon Witch
Minion Horde Witch
Minion Horde
Minion Horde The Log
Minion Horde
Minion Horde
The Log
Minion Horde Goblin Gang Barbarians Witch
Baby Dragon Witch
The Log
Goblin Gang Minion Horde Baby Dragon
The Log Baby Dragon
Minion Horde
Goblin Gang Minion Horde Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log

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