My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Flying Machine Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Flying Machine Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army
Giant Snowball
Flying Machine Wall Breakers Skeleton Army
Zap
Flying Machine Wall Breakers Skeleton Army
Barbarian Barrel
Ice Spirit Rascals Wall Breakers Skeleton Army Royal Ghost
The Log
Ice Spirit Rascals Wall Breakers Skeleton Army
Earthquake
Skeleton Army
Arrows
Ice Spirit Rascals Flying Machine Wall Breakers Skeleton Army
Royal Delivery
Ice Spirit Rascals Flying Machine Wall Breakers Skeleton Army Royal Ghost
Fireball
Rascals Flying Machine Wall Breakers Skeleton Army
Poison
Rascals Flying Machine Skeleton Army
Lightning
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Skeleton Army Poison Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Skeleton Army Royal Ghost Flying Machine Poison Rascals Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Wall Breakers Skeleton Army Royal Ghost

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Rascals Wall Breakers Royal Ghost
Rascals
Ice Spirit Flying Machine Wall Breakers
Flying Machine
Rascals Royal Ghost
Rocket
Wall Breakers
Ice Spirit Rascals Royal Ghost
Skeleton Army
Poison
Royal Ghost
Royal Ghost
Ice Spirit Flying Machine Wall Breakers Poison

Defense Synergies 0 8

Ice Spirit
Rascals Flying Machine Rocket Skeleton Army Poison Royal Ghost
Rascals
Ice Spirit
Flying Machine
Ice Spirit Skeleton Army Royal Ghost
Rocket
Ice Spirit
Wall Breakers
Skeleton Army
Ice Spirit Flying Machine
Poison
Ice Spirit
Royal Ghost
Ice Spirit Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine
Skeleton Army Ice Spirit Rascals Flying Machine
Rocket Skeleton Army Rascals
Skeleton Army Rascals
Rocket Skeleton Army Poison
Skeleton Army Rascals Flying Machine Royal Ghost
Rocket Ice Spirit Rascals Flying Machine Poison
Rocket Rascals Flying Machine Poison
Rascals Skeleton Army
Skeleton Army Ice Spirit Rascals Royal Ghost
Skeleton Army Poison Rascals Flying Machine Royal Ghost
Rascals Flying Machine Poison
Skeleton Army Ice Spirit Rascals Flying Machine Rocket
Rocket Skeleton Army Ice Spirit Rascals Poison Royal Ghost
Skeleton Army Rascals
Rocket Skeleton Army Ice Spirit Rascals
Rascals Skeleton Army Poison
Ice Spirit Rascals Flying Machine Skeleton Army Royal Ghost
Poison Ice Spirit Rascals Flying Machine Royal Ghost
Rascals Skeleton Army Royal Ghost Flying Machine Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Royal Ghost
Poison Flying Machine Rocket Royal Ghost
Skeleton Army Ice Spirit Rascals Rocket
Rocket Skeleton Army Rascals
Rascals Skeleton Army
Rocket Poison Ice Spirit Rascals Flying Machine
Rascals Rocket Skeleton Army Flying Machine
Rascals Skeleton Army
Rocket Ice Spirit Flying Machine Skeleton Army Poison
Skeleton Army
Rascals Flying Machine
Rocket Skeleton Army Poison
Rascals Rocket Skeleton Army
Rascals Flying Machine Skeleton Army
Rascals Skeleton Army Ice Spirit Flying Machine Rocket Poison
Poison Rascals Flying Machine Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Flying Machine Rocket Royal Ghost
Poison Flying Machine Royal Ghost
Rocket Flying Machine Poison
Rascals Flying Machine Rocket Poison
Rocket Poison
Poison Ice Spirit Flying Machine Rocket
Flying Machine Poison
Poison Ice Spirit Flying Machine
Poison Flying Machine
Rocket Poison
Rocket Poison Flying Machine
Poison Flying Machine Rocket
Flying Machine Rocket Poison
Flying Machine Rocket Poison
Flying Machine Poison
Rocket Flying Machine Poison
Flying Machine Rocket Poison
Rocket Poison
Rocket
Rocket Flying Machine Poison
Rocket Flying Machine Poison
Rocket Poison
Rocket Poison
Rocket
Rocket Flying Machine Poison
Poison Ice Spirit
Poison Flying Machine Royal Ghost
Flying Machine Poison
Rocket Poison
Poison Flying Machine
Rocket Ice Spirit Flying Machine Poison
Poison Rocket
Rocket Ice Spirit Poison
Rocket Poison
Ice Spirit Flying Machine Rocket Skeleton Army
Rocket Poison Flying Machine
Poison Rascals Flying Machine Rocket
Flying Machine Poison
Rocket Poison
Flying Machine
Ice Spirit Rascals Flying Machine Rocket Poison
Flying Machine Rocket Poison
Poison Flying Machine Rocket Royal Ghost

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