My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Giant Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Giant Bandit
Giant Snowball
Goblins Archers
Zap
Goblins Archers Bandit
Barbarian Barrel
Goblins Archers Elite Barbarians Royal Ghost Bandit
The Log
Goblins Archers Elite Barbarians Bandit
Earthquake
Archers
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Elite Barbarians Royal Ghost Bandit
Fireball
Archers Elite Barbarians Bandit
Poison
Archers
Lightning
Elite Barbarians Bandit
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Archers Royal Ghost Bandit Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Giant Snowball Archers Royal Ghost

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Giant
Giant Snowball
Archers Elite Barbarians Giant Royal Ghost Bandit
Archers
Goblins Giant Snowball Elite Barbarians Giant Royal Ghost Bandit
Elite Barbarians
Giant Snowball Archers Royal Ghost Bandit
Giant
Goblins Giant Snowball Archers Rocket Royal Ghost Bandit
Rocket
Giant
Royal Ghost
Giant Snowball Archers Elite Barbarians Giant Bandit
Bandit
Giant Snowball Archers Elite Barbarians Giant Royal Ghost

Defense Synergies 0 8

Goblins
Giant Snowball Archers Bandit
Giant Snowball
Goblins Archers Elite Barbarians Royal Ghost Bandit
Archers
Goblins Giant Snowball Bandit
Elite Barbarians
Giant Snowball
Giant
Rocket
Royal Ghost
Giant Snowball
Bandit
Goblins Giant Snowball Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Elite Barbarians Goblins Bandit
Rocket Goblins Giant Snowball Archers Elite Barbarians Bandit
Elite Barbarians Goblins Bandit
Elite Barbarians Rocket
Goblins Giant Snowball Archers Royal Ghost Bandit
Giant Snowball Rocket Archers
Rocket Bandit
Goblins Elite Barbarians
Elite Barbarians Goblins Giant Snowball Archers Royal Ghost Bandit
Goblins Archers Giant Snowball Royal Ghost Bandit
Giant Snowball Archers
Giant Snowball Elite Barbarians Rocket Bandit
Rocket Goblins Giant Snowball Royal Ghost
Elite Barbarians Bandit
Rocket Giant Snowball Elite Barbarians Bandit
Goblins Elite Barbarians
Goblins Giant Snowball Archers Elite Barbarians Royal Ghost Bandit
Giant Snowball Archers Royal Ghost Bandit
Elite Barbarians
Royal Ghost Goblins Giant Snowball Archers Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball Archers Elite Barbarians Royal Ghost Bandit
Bandit Giant Snowball Archers Elite Barbarians Rocket Royal Ghost
Bandit Goblins Elite Barbarians Rocket
Rocket Elite Barbarians Bandit
Elite Barbarians Bandit
Rocket Giant Snowball Archers
Rocket Goblins Archers Elite Barbarians Bandit
Elite Barbarians
Rocket Goblins Giant Snowball Elite Barbarians Bandit
Elite Barbarians
Rocket Giant Snowball Elite Barbarians
Elite Barbarians Rocket Bandit
Archers
Elite Barbarians Goblins Archers Rocket
Giant Snowball Archers Elite Barbarians Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Royal Ghost Bandit
Giant Snowball Royal Ghost Bandit
Rocket Bandit
Rocket
Rocket Giant Snowball
Giant Snowball Rocket
Archers
Giant Snowball
Giant Snowball Bandit
Rocket Goblins Giant Snowball Elite Barbarians
Rocket Bandit
Giant Snowball Archers Rocket
Rocket Giant Snowball Elite Barbarians Bandit
Rocket Bandit
Giant Snowball Elite Barbarians
Rocket Giant Snowball Bandit
Rocket Bandit
Giant Snowball Rocket
Rocket
Rocket Giant Snowball Archers Bandit
Rocket Giant Snowball
Rocket
Rocket Giant Snowball
Rocket
Rocket Giant Snowball
Giant Snowball
Giant Snowball Royal Ghost Bandit
Giant Snowball Bandit
Rocket Bandit
Elite Barbarians Giant Snowball Archers
Rocket Giant Snowball
Giant Snowball Elite Barbarians
Giant Snowball Rocket Bandit
Rocket Giant Snowball
Rocket Giant Snowball
Archers Rocket Bandit
Rocket Giant Snowball Archers
Rocket
Giant Snowball
Rocket Giant Snowball
Elite Barbarians
Giant Snowball Elite Barbarians Rocket
Giant Snowball Rocket
Giant Snowball Rocket Royal Ghost Bandit

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