My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Golem Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Ram Rider
Giant Snowball
Archers Goblin Hut Guards Ram Rider
Zap
Archers Goblin Hut Guards Ram Rider
Barbarian Barrel
Archers Goblin Hut Guards Royal Ghost
The Log
Archers Goblin Hut Guards Ram Rider
Earthquake
Archers Goblin Hut Guards
Arrows
Archers Goblin Hut Guards
Royal Delivery
Archers Goblin Hut Guards Royal Ghost Ram Rider
Fireball
Archers Goblin Hut Ram Rider
Poison
Archers Goblin Hut Guards
Lightning
Goblin Hut Ram Rider
Rocket
Goblin Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Golem Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Archers Guards Royal Ghost Goblin Hut Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Archers Guards

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Archers Goblin Hut Golem The Log Royal Ghost
Archers
Giant Snowball Goblin Hut Golem Royal Ghost Ram Rider
Goblin Hut
Giant Snowball Archers Golem The Log Royal Ghost Ram Rider
Guards
The Log Ram Rider
Golem
Giant Snowball Archers Goblin Hut The Log
The Log
Giant Snowball Goblin Hut Guards Golem Ram Rider
Royal Ghost
Giant Snowball Archers Goblin Hut Ram Rider
Ram Rider
Giant Snowball Archers Goblin Hut Guards The Log Royal Ghost

Defense Synergies 1 12

Giant Snowball
Ram Rider Archers Goblin Hut Guards The Log Royal Ghost
Archers
Giant Snowball Goblin Hut Guards The Log
Goblin Hut
Giant Snowball Archers Royal Ghost
Guards
Giant Snowball Archers The Log
Golem
The Log
Giant Snowball Archers Guards Royal Ghost Ram Rider
Royal Ghost
Giant Snowball Goblin Hut The Log
Ram Rider
Giant Snowball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut The Log Ram Rider
Goblin Hut The Log Ram Rider
Goblin Hut Ram Rider Giant Snowball Archers
Goblin Hut Guards Ram Rider
The Log
The Log Giant Snowball Archers Guards Royal Ghost
Giant Snowball Ram Rider Archers Goblin Hut
The Log Ram Rider
Goblin Hut
Guards Giant Snowball Archers Royal Ghost
Archers Guards Giant Snowball Goblin Hut The Log Royal Ghost Ram Rider
Giant Snowball Archers Goblin Hut Ram Rider
Goblin Hut Giant Snowball Guards The Log Ram Rider
Giant Snowball Goblin Hut Guards The Log Royal Ghost
Goblin Hut Ram Rider
Giant Snowball Goblin Hut The Log Ram Rider
Goblin Hut
Giant Snowball Archers Goblin Hut Guards The Log Royal Ghost Ram Rider
Giant Snowball The Log Archers Goblin Hut Guards Royal Ghost Ram Rider
Goblin Hut Ram Rider
Royal Ghost Giant Snowball Archers Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Archers Goblin Hut Royal Ghost
Giant Snowball Archers The Log Royal Ghost
Guards Goblin Hut The Log Ram Rider
Guards The Log Ram Rider
Goblin Hut Guards Ram Rider
Giant Snowball Archers Goblin Hut Ram Rider
Guards Archers Goblin Hut Ram Rider
Giant Snowball Goblin Hut The Log
Goblin Hut Guards
Goblin Hut Guards
Giant Snowball Guards The Log
Guards Ram Rider
Archers
Goblin Hut Guards Archers The Log
Giant Snowball Archers Goblin Hut The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log Royal Ghost
Giant Snowball The Log Royal Ghost Ram Rider
Goblin Hut The Log
Guards The Log
Giant Snowball The Log
Giant Snowball Ram Rider
Archers The Log
The Log Giant Snowball Ram Rider
The Log Giant Snowball Ram Rider
Giant Snowball Guards
The Log Ram Rider
Giant Snowball Archers
Giant Snowball Goblin Hut The Log
Giant Snowball Goblin Hut The Log
Giant Snowball Goblin Hut The Log
Goblin Hut The Log
Giant Snowball
Giant Snowball Archers The Log
Giant Snowball The Log
The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball The Log
The Log Giant Snowball Royal Ghost Ram Rider
Giant Snowball The Log Ram Rider
The Log
Giant Snowball Archers
Giant Snowball Goblin Hut Guards
Giant Snowball
Giant Snowball The Log
Giant Snowball
Giant Snowball The Log
Archers Goblin Hut Guards
Giant Snowball Archers Ram Rider
The Log
The Log Giant Snowball
Giant Snowball
Giant Snowball Guards The Log
Giant Snowball
Giant Snowball The Log Royal Ghost

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