My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Zappies Skeleton Army
Zap
Royal Giant Zappies Skeleton Army
Barbarian Barrel
Zappies Skeleton Army Royal Ghost
The Log
Royal Giant Mini P.E.K.K.A Zappies Skeleton Army
Earthquake
Zappies Skeleton Army
Arrows
Zappies Skeleton Army
Royal Delivery
Mini P.E.K.K.A Zappies Skeleton Army Royal Ghost
Fireball
Zappies Skeleton Army
Poison
Zappies Skeleton Army
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Tornado Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Tornado Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Skeleton Army Tornado Royal Ghost Mini P.E.K.K.A Zappies Royal Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Skeleton Army Tornado Royal Ghost

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Giant Tornado Golem Royal Ghost
Royal Giant
Giant Snowball Zappies Tornado Royal Ghost
Mini P.E.K.K.A
Tornado Golem
Zappies
Royal Giant Golem Royal Ghost
Skeleton Army
Tornado
Giant Snowball Royal Giant Mini P.E.K.K.A Golem
Golem
Giant Snowball Mini P.E.K.K.A Zappies Tornado
Royal Ghost
Giant Snowball Royal Giant Zappies

Defense Synergies 0 8

Giant Snowball
Mini P.E.K.K.A Zappies Royal Ghost
Royal Giant
Mini P.E.K.K.A
Giant Snowball Skeleton Army Tornado Royal Ghost
Zappies
Giant Snowball Skeleton Army Tornado
Skeleton Army
Mini P.E.K.K.A Zappies
Tornado
Mini P.E.K.K.A Zappies
Golem
Royal Ghost
Giant Snowball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies
Mini P.E.K.K.A Skeleton Army Zappies
Mini P.E.K.K.A Skeleton Army Tornado Giant Snowball Zappies
Mini P.E.K.K.A Skeleton Army Zappies
Mini P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Giant Snowball Zappies Royal Ghost
Giant Snowball Tornado Zappies
Mini P.E.K.K.A Zappies Skeleton Army Tornado
Skeleton Army Tornado Giant Snowball Mini P.E.K.K.A Zappies Royal Ghost
Skeleton Army Giant Snowball Zappies Tornado Royal Ghost
Giant Snowball Zappies Tornado
Mini P.E.K.K.A Skeleton Army Giant Snowball Zappies
Skeleton Army Giant Snowball Mini P.E.K.K.A Zappies Tornado Royal Ghost
Mini P.E.K.K.A Skeleton Army Zappies
Skeleton Army Tornado Giant Snowball Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Zappies Skeleton Army Tornado
Giant Snowball Zappies Skeleton Army Tornado Royal Ghost
Giant Snowball Tornado Zappies Royal Ghost
Mini P.E.K.K.A Zappies Tornado
Skeleton Army Royal Ghost Giant Snowball Mini P.E.K.K.A Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Giant Snowball Zappies Royal Ghost
Giant Snowball Mini P.E.K.K.A Royal Ghost
Zappies Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zappies Tornado
Mini P.E.K.K.A Zappies Skeleton Army
Giant Snowball Zappies Tornado
Mini P.E.K.K.A Skeleton Army Zappies
Mini P.E.K.K.A Zappies Skeleton Army
Giant Snowball Mini P.E.K.K.A Zappies Skeleton Army Tornado
Zappies Skeleton Army
Mini P.E.K.K.A Zappies
Skeleton Army Giant Snowball Tornado
Mini P.E.K.K.A Skeleton Army Zappies
Zappies Skeleton Army
Zappies Skeleton Army Mini P.E.K.K.A Tornado
Giant Snowball Mini P.E.K.K.A Zappies Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Giant Snowball Tornado Royal Ghost
Giant Snowball
Giant Snowball Tornado
Tornado
Giant Snowball Tornado
Giant Snowball Tornado
Giant Snowball Mini P.E.K.K.A Tornado
Tornado
Giant Snowball Tornado
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Tornado
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A
Giant Snowball Tornado
Giant Snowball Tornado
Tornado
Giant Snowball
Giant Snowball Tornado
Giant Snowball Tornado Royal Ghost
Giant Snowball Tornado
Tornado
Giant Snowball Tornado
Giant Snowball Zappies
Giant Snowball Mini P.E.K.K.A
Giant Snowball
Giant Snowball Zappies
Giant Snowball
Zappies Skeleton Army
Giant Snowball Zappies Tornado
Mini P.E.K.K.A
Giant Snowball
Giant Snowball Tornado
Giant Snowball Zappies Tornado
Giant Snowball Zappies Tornado
Giant Snowball Tornado Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: