My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Hut Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Goblin Hut Royal Ghost Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Ghost Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Goblins Zappies Goblin Hut Lumberjack Ram Rider
Zap
Goblins Zappies Goblin Hut Ram Rider
Barbarian Barrel
Goblins Zappies Goblin Hut Royal Ghost Lumberjack
The Log
Goblins Zappies Goblin Hut Lumberjack Ram Rider
Earthquake
Zappies Goblin Hut
Arrows
Goblins Zappies Goblin Hut
Royal Delivery
Goblins Zappies Goblin Hut Royal Ghost Lumberjack Ram Rider
Fireball
Zappies Goblin Hut Lumberjack Ram Rider
Poison
Zappies Goblin Hut
Lightning
Goblin Hut Lumberjack Ram Rider
Rocket
Goblin Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Royal Ghost Zappies Lumberjack Goblin Hut Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Royal Ghost Zappies

Attack Synergies 1 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Ram Rider Goblins Zappies Goblin Hut Royal Ghost Lumberjack Mega Knight
Zappies
Zap Goblin Hut Royal Ghost Lumberjack Ram Rider Mega Knight
Goblin Hut
Zap Zappies Royal Ghost Lumberjack Ram Rider Mega Knight
Royal Ghost
Zap Zappies Goblin Hut Lumberjack Ram Rider Mega Knight
Lumberjack
Zap Zappies Goblin Hut Royal Ghost Ram Rider Mega Knight
Ram Rider
Zap Zappies Goblin Hut Royal Ghost Lumberjack Mega Knight
Mega Knight
Zap Zappies Goblin Hut Royal Ghost Lumberjack Ram Rider

Defense Synergies 1 13

Goblins
Zap Zappies
Zap
Mega Knight Goblins Zappies Goblin Hut Royal Ghost Lumberjack Ram Rider
Zappies
Goblins Zap Lumberjack Mega Knight
Goblin Hut
Zap Royal Ghost Lumberjack
Royal Ghost
Zap Goblin Hut Mega Knight
Lumberjack
Zap Zappies Goblin Hut Ram Rider
Ram Rider
Zap Lumberjack
Mega Knight
Zap Zappies Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies Goblin Hut Ram Rider
Lumberjack Goblins Zap Zappies Goblin Hut Ram Rider Mega Knight
Goblin Hut Lumberjack Ram Rider Mega Knight Goblins Zappies
Goblin Hut Lumberjack Goblins Zappies Ram Rider Mega Knight
Lumberjack Mega Knight
Goblins Zap Zappies Royal Ghost Lumberjack Mega Knight
Ram Rider Zap Zappies Goblin Hut
Zap Ram Rider Mega Knight
Zappies Goblins Goblin Hut Lumberjack
Goblins Zappies Royal Ghost Lumberjack Mega Knight
Goblins Zap Zappies Goblin Hut Royal Ghost Lumberjack Ram Rider Mega Knight
Zap Zappies Goblin Hut Ram Rider
Goblin Hut Lumberjack Mega Knight Zap Zappies Ram Rider
Mega Knight Goblins Zap Zappies Goblin Hut Royal Ghost Lumberjack
Zappies Goblin Hut Lumberjack Ram Rider Mega Knight
Zap Zappies Goblin Hut Lumberjack Ram Rider Mega Knight
Mega Knight Goblins Zappies Goblin Hut Lumberjack
Mega Knight Goblins Zap Zappies Goblin Hut Royal Ghost Lumberjack Ram Rider
Zap Zappies Goblin Hut Royal Ghost Lumberjack Ram Rider Mega Knight
Zappies Goblin Hut Lumberjack Ram Rider
Royal Ghost Mega Knight Goblins Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Goblins Zap Zappies Goblin Hut Royal Ghost
Zap Royal Ghost Lumberjack Mega Knight
Zappies Lumberjack Mega Knight Goblins Zap Goblin Hut Ram Rider
Lumberjack Mega Knight Zap Zappies Ram Rider
Zappies Goblin Hut Lumberjack Ram Rider Mega Knight
Zap Zappies Goblin Hut Ram Rider
Goblins Zappies Goblin Hut Lumberjack Ram Rider
Mega Knight Zappies Lumberjack
Zap Mega Knight Goblins Zappies Goblin Hut
Zappies Goblin Hut
Mega Knight Zappies Goblin Hut Lumberjack
Mega Knight Zap
Mega Knight Zappies Lumberjack Ram Rider
Zappies Mega Knight
Zappies Goblin Hut Goblins Zap Lumberjack
Mega Knight Zap Zappies Goblin Hut Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Royal Ghost Ram Rider
Goblin Hut
Zap Mega Knight
Zap Ram Rider
Zap Ram Rider
Zap Ram Rider
Goblins Lumberjack
Zap Ram Rider
Zap
Goblin Hut
Zap Goblin Hut
Zap Goblin Hut
Goblin Hut Mega Knight
Zap Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Mega Knight
Zap Royal Ghost Ram Rider
Zap Ram Rider Mega Knight
Zap
Zap
Zap Zappies Goblin Hut
Zap Mega Knight
Zap Zappies
Mega Knight
Zap Zappies Goblin Hut
Zap Zappies Ram Rider
Lumberjack Mega Knight
Zap
Zap
Mega Knight
Zap Zappies
Zap Zappies
Zap Royal Ghost Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: