My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Ice Wizard Royal Ghost Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Lava Hound
Giant Snowball
Goblins Archers Dart Goblin Goblin Hut Lava Hound
Zap
Goblins Archers Dart Goblin Goblin Hut Lava Hound
Barbarian Barrel
Goblins Archers Dart Goblin Goblin Hut Ice Wizard Royal Ghost
The Log
Goblins Archers Dart Goblin Goblin Hut
Earthquake
Archers Goblin Hut
Arrows
Goblins Archers Dart Goblin Goblin Hut Lava Hound
Royal Delivery
Goblins Archers Dart Goblin Goblin Hut Ice Wizard Royal Ghost Lava Hound
Fireball
Archers Dart Goblin Goblin Hut Ice Wizard Lava Hound
Poison
Archers Dart Goblin Goblin Hut Ice Wizard Lava Hound
Lightning
Goblin Hut Ice Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Dart Goblin Ice Wizard Royal Ghost Goblin Hut Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Dart Goblin Ice Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Goblin Hut Royal Ghost Lava Hound
Dart Goblin
Lava Hound
Goblin Hut
Archers Ice Wizard Royal Ghost Lava Hound
Lightning
Lava Hound
Ice Wizard
Goblin Hut
Royal Ghost
Archers Goblin Hut
Lava Hound
Dart Goblin Lightning Archers Goblin Hut

Defense Synergies 0 10

Goblins
Archers Dart Goblin Ice Wizard
Archers
Goblins Dart Goblin Goblin Hut Ice Wizard
Dart Goblin
Goblins Archers Goblin Hut Ice Wizard
Goblin Hut
Archers Dart Goblin Ice Wizard Royal Ghost
Lightning
Ice Wizard
Goblins Archers Dart Goblin Goblin Hut
Royal Ghost
Goblin Hut
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin Goblin Hut
Goblins Dart Goblin Goblin Hut Ice Wizard
Goblin Hut Goblins Archers Dart Goblin Lightning Ice Wizard
Goblin Hut Goblins Dart Goblin Ice Wizard
Lightning
Goblins Archers Dart Goblin Ice Wizard Royal Ghost
Dart Goblin Lightning Archers Goblin Hut Ice Wizard
Lightning Dart Goblin
Goblins Goblin Hut Ice Wizard
Goblins Archers Dart Goblin Ice Wizard Royal Ghost
Goblins Archers Dart Goblin Ice Wizard Goblin Hut Royal Ghost
Archers Dart Goblin Goblin Hut Ice Wizard
Goblin Hut Lightning Ice Wizard
Goblins Dart Goblin Goblin Hut Royal Ghost
Goblin Hut
Goblin Hut Lightning
Goblins Goblin Hut
Goblins Archers Dart Goblin Goblin Hut Ice Wizard Royal Ghost
Archers Dart Goblin Goblin Hut Ice Wizard Royal Ghost
Dart Goblin Goblin Hut
Royal Ghost Goblins Archers Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Goblin Hut Royal Ghost
Archers Lightning Royal Ghost
Goblins Goblin Hut Lightning
Lightning
Goblin Hut
Archers Dart Goblin Goblin Hut Ice Wizard
Goblins Archers Dart Goblin Goblin Hut Lightning Ice Wizard
Lightning Goblins Goblin Hut
Dart Goblin Goblin Hut
Dart Goblin Goblin Hut
Lightning
Lightning
Archers Dart Goblin
Goblin Hut Goblins Archers Dart Goblin Lightning
Archers Dart Goblin Goblin Hut Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin Royal Ghost
Dart Goblin Ice Wizard Royal Ghost
Lightning Dart Goblin Goblin Hut
Lightning Dart Goblin
Dart Goblin Ice Wizard
Archers Dart Goblin
Dart Goblin Lightning Ice Wizard
Dart Goblin Lightning
Lightning Goblins
Lightning Dart Goblin
Lightning Archers Dart Goblin
Lightning Dart Goblin Goblin Hut
Lightning Dart Goblin
Lightning Dart Goblin Goblin Hut
Lightning Dart Goblin Goblin Hut
Lightning Dart Goblin Goblin Hut
Lightning
Lightning
Lightning Archers Dart Goblin
Lightning Dart Goblin
Lightning
Lightning
Lightning
Lightning
Ice Wizard
Dart Goblin Lightning Ice Wizard Royal Ghost
Lightning
Lightning Dart Goblin
Lightning Archers Dart Goblin Ice Wizard
Lightning Dart Goblin Goblin Hut
Lightning
Lightning Dart Goblin
Lightning
Lightning
Lightning Archers Dart Goblin Goblin Hut
Lightning Archers Dart Goblin Ice Wizard
Lightning Dart Goblin
Dart Goblin Lightning
Lightning
Dart Goblin
Dart Goblin Lightning
Dart Goblin Lightning
Lightning Dart Goblin Royal Ghost

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