My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Ice Wizard Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers
Zap
Bats Archers Inferno Tower
Barbarian Barrel
Archers Inferno Tower Ice Wizard Royal Ghost
The Log
Archers
Earthquake
Archers Inferno Tower
Arrows
Bats Archers
Royal Delivery
Bats Archers Ice Wizard Royal Ghost
Fireball
Archers Inferno Tower Ice Wizard
Poison
Bats Archers Inferno Tower Ice Wizard
Lightning
Inferno Tower Ice Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Ice Wizard Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Ice Wizard Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Archers Ice Wizard Royal Ghost Fireball Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Archers Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Barbarian Barrel
Archers
Barbarian Barrel Royal Ghost Mega Knight
Fireball
Mega Knight
Inferno Tower
Barbarian Barrel
Bats Archers Ice Wizard Mega Knight
Ice Wizard
Barbarian Barrel
Royal Ghost
Archers Mega Knight
Mega Knight
Bats Archers Fireball Barbarian Barrel Royal Ghost

Defense Synergies 2 18

Bats
Inferno Tower Barbarian Barrel Ice Wizard Mega Knight
Archers
Barbarian Barrel Inferno Tower Ice Wizard Mega Knight
Fireball
Barbarian Barrel Inferno Tower Ice Wizard Mega Knight
Inferno Tower
Bats Archers Fireball Barbarian Barrel Ice Wizard Royal Ghost Mega Knight
Barbarian Barrel
Archers Fireball Bats Inferno Tower Ice Wizard Mega Knight
Ice Wizard
Bats Archers Fireball Inferno Tower Barbarian Barrel Mega Knight
Royal Ghost
Inferno Tower Mega Knight
Mega Knight
Bats Archers Fireball Inferno Tower Barbarian Barrel Ice Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Barbarian Barrel
Inferno Tower Bats Ice Wizard Mega Knight
Inferno Tower Mega Knight Bats Archers Ice Wizard
Inferno Tower Bats Ice Wizard Mega Knight
Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel Bats Archers Ice Wizard Royal Ghost Mega Knight
Bats Inferno Tower Archers Fireball Ice Wizard
Fireball Inferno Tower Barbarian Barrel Mega Knight
Inferno Tower Ice Wizard
Archers Inferno Tower Barbarian Barrel Ice Wizard Royal Ghost Mega Knight
Bats Archers Ice Wizard Fireball Barbarian Barrel Royal Ghost Mega Knight
Inferno Tower Bats Archers Fireball Ice Wizard
Inferno Tower Mega Knight Bats Fireball Ice Wizard
Fireball Mega Knight Bats Barbarian Barrel Royal Ghost
Inferno Tower Mega Knight
Inferno Tower Fireball Mega Knight
Mega Knight Bats Fireball Inferno Tower
Fireball Mega Knight Bats Archers Barbarian Barrel Ice Wizard Royal Ghost
Barbarian Barrel Bats Archers Fireball Ice Wizard Royal Ghost Mega Knight
Inferno Tower
Royal Ghost Mega Knight Bats Archers Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Fireball Inferno Tower Barbarian Barrel Royal Ghost
Fireball Archers Barbarian Barrel Royal Ghost Mega Knight
Mega Knight Bats Inferno Tower
Mega Knight Bats Fireball Inferno Tower Barbarian Barrel
Inferno Tower Mega Knight
Fireball Bats Archers Ice Wizard
Bats Archers Fireball Inferno Tower Ice Wizard
Inferno Tower Mega Knight
Mega Knight Bats Fireball Inferno Tower Barbarian Barrel
Inferno Tower
Mega Knight Bats Inferno Tower
Mega Knight Fireball
Mega Knight Fireball Inferno Tower
Archers Fireball Mega Knight
Inferno Tower Bats Archers Fireball Barbarian Barrel
Bats Mega Knight Archers Fireball Inferno Tower Barbarian Barrel Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Royal Ghost
Fireball Barbarian Barrel Ice Wizard Royal Ghost
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Mega Knight
Fireball Bats Ice Wizard
Archers
Fireball Barbarian Barrel Ice Wizard
Fireball
Bats Fireball
Fireball Barbarian Barrel
Fireball Archers
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel
Bats
Archers Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel Mega Knight
Fireball Mega Knight
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel Ice Wizard Mega Knight
Fireball Barbarian Barrel Ice Wizard Royal Ghost
Fireball Mega Knight
Fireball Barbarian Barrel
Bats Archers Fireball Ice Wizard
Bats Fireball
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Bats Archers Fireball Barbarian Barrel
Fireball Archers Ice Wizard
Fireball Barbarian Barrel
Fireball Mega Knight
Fireball
Fireball
Mega Knight
Bats Fireball
Bats Fireball
Fireball Barbarian Barrel Royal Ghost Mega Knight

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