My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Recruits Dark Prince Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Wall Breakers Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Guards Dark Prince Inferno Dragon
Giant Snowball
Royal Recruits Wall Breakers Guards Inferno Dragon
Zap
Wall Breakers Guards Dark Prince Inferno Dragon
Barbarian Barrel
Tesla Royal Recruits Wall Breakers Guards Dark Prince Royal Ghost
The Log
Royal Recruits Wall Breakers Guards Dark Prince
Earthquake
Tesla Guards
Arrows
Royal Recruits Wall Breakers Guards
Royal Delivery
Royal Recruits Wall Breakers Guards Dark Prince Royal Ghost Inferno Dragon
Fireball
Tesla Wall Breakers Inferno Dragon
Poison
Royal Recruits Guards
Lightning
Tesla Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards Dark Prince Royal Ghost Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Wall Breakers Guards Royal Ghost Tesla Dark Prince Inferno Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Wall Breakers Guards Royal Ghost

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Wall Breakers Dark Prince Royal Ghost
Tesla
Royal Recruits
Wall Breakers Royal Ghost
Wall Breakers
Giant Snowball Royal Recruits Royal Ghost
Guards
Dark Prince
Giant Snowball Royal Ghost
Royal Ghost
Giant Snowball Royal Recruits Wall Breakers Dark Prince
Inferno Dragon

Defense Synergies 0 10

Giant Snowball
Tesla Royal Recruits Guards Dark Prince Royal Ghost Inferno Dragon
Tesla
Giant Snowball Guards Dark Prince Inferno Dragon
Royal Recruits
Giant Snowball
Wall Breakers
Guards
Giant Snowball Tesla
Dark Prince
Giant Snowball Tesla Royal Ghost
Royal Ghost
Giant Snowball Dark Prince
Inferno Dragon
Giant Snowball Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Royal Recruits
Inferno Dragon Tesla Royal Recruits Dark Prince
Tesla Giant Snowball Royal Recruits Dark Prince Inferno Dragon
Tesla Royal Recruits Inferno Dragon Guards Dark Prince
Royal Recruits Dark Prince
Giant Snowball Tesla Guards Dark Prince Royal Ghost
Giant Snowball Tesla Inferno Dragon
Tesla Royal Recruits
Tesla Inferno Dragon Royal Recruits
Guards Giant Snowball Tesla Royal Recruits Dark Prince Royal Ghost
Guards Giant Snowball Tesla Royal Recruits Dark Prince Royal Ghost
Tesla Inferno Dragon Giant Snowball
Tesla Royal Recruits Giant Snowball Guards Dark Prince
Giant Snowball Tesla Royal Recruits Guards Dark Prince Royal Ghost
Royal Recruits Inferno Dragon Tesla
Giant Snowball Tesla Royal Recruits Inferno Dragon
Tesla Royal Recruits Dark Prince
Tesla Giant Snowball Royal Recruits Guards Dark Prince Royal Ghost
Giant Snowball Tesla Royal Recruits Guards Dark Prince Royal Ghost Inferno Dragon
Tesla Royal Recruits Inferno Dragon
Royal Recruits Dark Prince Royal Ghost Giant Snowball Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Giant Snowball Tesla Dark Prince Royal Ghost
Giant Snowball Tesla Royal Ghost Inferno Dragon
Royal Recruits Guards Dark Prince
Royal Recruits Guards Dark Prince Tesla
Royal Recruits Tesla Guards Dark Prince Inferno Dragon
Giant Snowball Tesla
Royal Recruits Guards Dark Prince Tesla
Tesla Royal Recruits Dark Prince Inferno Dragon
Royal Recruits Giant Snowball Dark Prince Inferno Dragon
Royal Recruits Tesla Guards Inferno Dragon
Inferno Dragon Tesla Royal Recruits Guards Dark Prince
Royal Recruits Giant Snowball Guards Dark Prince
Royal Recruits Dark Prince Tesla Guards
Royal Recruits Tesla
Tesla Royal Recruits Guards Dark Prince Inferno Dragon
Giant Snowball Tesla Royal Recruits Dark Prince Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Guards Royal Ghost
Giant Snowball Royal Ghost
Royal Recruits Guards Dark Prince
Giant Snowball Dark Prince
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Guards
Royal Recruits Dark Prince
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Royal Recruits
Giant Snowball
Giant Snowball Dark Prince
Giant Snowball
Giant Snowball
Giant Snowball Royal Recruits
Giant Snowball Dark Prince
Inferno Dragon
Giant Snowball Royal Ghost
Giant Snowball
Giant Snowball
Giant Snowball Guards
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Royal Recruits Guards Dark Prince
Giant Snowball
Dark Prince
Giant Snowball
Giant Snowball
Royal Recruits Dark Prince
Giant Snowball Royal Recruits Guards
Giant Snowball
Giant Snowball Royal Recruits Dark Prince Royal Ghost

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