My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Zappies Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Clone
Giant Snowball
Goblins Archers Zappies Wall Breakers Clone
Zap
Goblins Archers Zappies Wall Breakers Clone
Barbarian Barrel
Goblins Archers Knight Zappies Wall Breakers Clone Royal Ghost
The Log
Goblins Archers Zappies Wall Breakers Clone
Earthquake
Archers Zappies Clone
Arrows
Goblins Archers Zappies Wall Breakers Clone
Royal Delivery
Goblins Archers Knight Zappies Wall Breakers Clone Royal Ghost
Fireball
Archers Zappies Wall Breakers Clone
Poison
Archers Zappies Clone
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Clone Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers The Log Archers Knight Clone Royal Ghost Zappies

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Wall Breakers The Log Archers

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Knight Goblins Wall Breakers Royal Ghost
Knight
Archers Wall Breakers Zappies The Log
Zappies
Knight Wall Breakers Clone Royal Ghost
Wall Breakers
Knight Archers Zappies The Log Royal Ghost
Clone
Zappies
The Log
Knight Wall Breakers
Royal Ghost
Archers Zappies Wall Breakers

Defense Synergies 1 9

Goblins
Archers Knight Zappies The Log
Archers
Knight Goblins The Log
Knight
Archers Goblins Zappies The Log
Zappies
Goblins Knight The Log
Wall Breakers
Clone
The Log
Goblins Archers Knight Zappies Royal Ghost
Royal Ghost
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Zappies The Log
Goblins Knight Zappies The Log
Goblins Archers Knight Zappies
Goblins Knight Zappies
The Log
The Log Goblins Archers Zappies Royal Ghost
Archers Zappies
The Log
Zappies Goblins
Knight Goblins Archers Zappies Royal Ghost
Goblins Archers Knight Zappies The Log Royal Ghost
Archers Zappies
Knight Zappies The Log
Goblins Zappies The Log Royal Ghost
Knight Zappies
Zappies The Log
Goblins Knight Zappies
Goblins Archers Knight Zappies The Log Royal Ghost
The Log Archers Knight Zappies Royal Ghost
Zappies
Royal Ghost Goblins Archers Knight Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers Zappies Royal Ghost
Archers Knight The Log Royal Ghost
Zappies Goblins Knight The Log
Knight Zappies The Log
Knight Zappies
Archers Zappies
Goblins Archers Knight Zappies
Knight Zappies
Goblins Knight Zappies The Log
Zappies
Knight Zappies
The Log
Knight Zappies
Archers Zappies
Zappies Goblins Archers Knight The Log
Archers Zappies The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Royal Ghost
The Log Royal Ghost
The Log
Knight The Log
The Log
Archers The Log
The Log
The Log
Goblins
Knight The Log
Archers
Knight The Log
The Log
The Log
The Log
Archers The Log
The Log
The Log
The Log
The Log
The Log
The Log Royal Ghost
The Log
The Log
Archers
Zappies
The Log
Zappies
The Log
Archers Zappies
Archers Zappies
The Log
Knight
The Log
Zappies The Log
Zappies
The Log Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: