My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Witch Balloon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Skeleton Army Balloon
Giant Snowball
Spear Goblins Skeleton Army Witch Balloon
Zap
Spear Goblins Skeleton Army Witch Balloon
Barbarian Barrel
Spear Goblins Skeleton Army Witch Royal Ghost
The Log
Spear Goblins Skeleton Army Witch
Earthquake
Spear Goblins Skeleton Army Witch
Arrows
Spear Goblins Skeleton Army Witch
Royal Delivery
Spear Goblins Skeleton Army Witch Balloon Royal Ghost
Fireball
Skeleton Army Witch Balloon
Poison
Spear Goblins Skeleton Army Witch Balloon
Lightning
Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Skeleton Army Royal Ghost Giant Witch Balloon Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Skeleton Army Royal Ghost Giant

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Balloon Royal Ghost
Giant
Lightning Spear Goblins Rocket Witch Balloon Royal Ghost
Rocket
Giant
Skeleton Army
Witch
Giant Royal Ghost
Balloon
Spear Goblins Giant Royal Ghost
Lightning
Giant
Royal Ghost
Spear Goblins Giant Witch Balloon

Defense Synergies 0 3

Spear Goblins
Skeleton Army Royal Ghost
Giant
Rocket
Skeleton Army
Spear Goblins
Witch
Royal Ghost
Balloon
Lightning
Royal Ghost
Spear Goblins Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Spear Goblins
Skeleton Army Witch
Rocket Skeleton Army Witch Lightning
Skeleton Army Witch
Lightning Rocket Skeleton Army
Skeleton Army Spear Goblins Royal Ghost
Rocket Lightning Spear Goblins Witch
Rocket Lightning
Witch Skeleton Army
Skeleton Army Spear Goblins Royal Ghost
Skeleton Army Witch Spear Goblins Royal Ghost
Spear Goblins Witch
Skeleton Army Rocket Witch Lightning
Rocket Skeleton Army Witch Royal Ghost
Skeleton Army
Rocket Skeleton Army Lightning
Skeleton Army Witch
Spear Goblins Skeleton Army Witch Royal Ghost
Witch Spear Goblins Royal Ghost
Skeleton Army Royal Ghost Spear Goblins Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Witch Royal Ghost
Rocket Lightning Royal Ghost
Skeleton Army Spear Goblins Rocket Witch Lightning
Rocket Skeleton Army Lightning
Skeleton Army Witch
Rocket Witch
Rocket Skeleton Army Spear Goblins Witch Lightning
Skeleton Army
Rocket Lightning Spear Goblins Skeleton Army Witch
Witch Skeleton Army
Witch
Rocket Skeleton Army Lightning
Rocket Skeleton Army Lightning Witch
Skeleton Army Witch
Skeleton Army Witch Spear Goblins Rocket Lightning
Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket Royal Ghost
Royal Ghost
Rocket Lightning
Lightning Rocket
Rocket
Spear Goblins Rocket Witch
Witch
Lightning
Lightning
Rocket Lightning
Rocket Lightning
Lightning Rocket
Rocket Lightning
Lightning Rocket
Lightning
Rocket Lightning Spear Goblins Witch
Lightning Rocket
Lightning Rocket
Rocket Lightning
Rocket Lightning
Rocket Lightning Witch
Rocket Lightning
Rocket Lightning
Rocket Lightning
Rocket Lightning
Witch
Witch
Witch Lightning Royal Ghost
Lightning Witch
Rocket Lightning
Lightning Witch
Rocket Lightning Witch
Lightning
Lightning Rocket
Rocket Lightning
Rocket Lightning
Lightning Spear Goblins Rocket Skeleton Army Witch
Rocket Lightning Witch
Lightning Rocket
Lightning
Rocket Lightning
Rocket Witch Lightning
Rocket Witch Lightning
Lightning Rocket Witch Royal Ghost

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