My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Bowler Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Wall Breakers
Giant Snowball
Goblin Gang Wall Breakers
Zap
Goblin Gang Royal Giant Wall Breakers
Barbarian Barrel
Goblin Gang Bomb Tower Wall Breakers Hunter Royal Ghost
The Log
Goblin Gang Royal Giant Wall Breakers Hunter
Earthquake
Goblin Gang Bomb Tower
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Goblin Gang Wall Breakers Hunter Bowler Royal Ghost
Fireball
Goblin Gang Bomb Tower Wall Breakers Hunter Bowler
Poison
Goblin Gang Bomb Tower Hunter
Lightning
Bomb Tower Hunter Bowler
Rocket
Bomb Tower Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bomb Tower Hunter Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Wall Breakers Goblin Gang Royal Ghost Bomb Tower Hunter Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Wall Breakers Goblin Gang Royal Ghost

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Giant Wall Breakers Hunter Bowler Royal Ghost
Goblin Gang
Royal Giant Bowler Royal Ghost
Royal Giant
Hunter Giant Snowball Goblin Gang Bowler Royal Ghost
Bomb Tower
Wall Breakers
Giant Snowball Royal Ghost
Hunter
Royal Giant Giant Snowball Bowler
Bowler
Giant Snowball Goblin Gang Royal Giant Hunter
Royal Ghost
Giant Snowball Goblin Gang Royal Giant Wall Breakers

Defense Synergies 1 6

Giant Snowball
Goblin Gang Bomb Tower Hunter Bowler Royal Ghost
Goblin Gang
Giant Snowball Bomb Tower
Royal Giant
Bomb Tower
Giant Snowball Goblin Gang
Wall Breakers
Hunter
Giant Snowball Bowler
Bowler
Giant Snowball Hunter
Royal Ghost
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler
Bomb Tower Hunter Goblin Gang
Goblin Gang Bomb Tower Hunter Bowler Giant Snowball
Bomb Tower Hunter Goblin Gang Bowler
Bomb Tower Bowler
Goblin Gang Bowler Giant Snowball Bomb Tower Hunter Royal Ghost
Giant Snowball Hunter Goblin Gang Bomb Tower
Bowler Bomb Tower
Hunter Goblin Gang Bomb Tower
Goblin Gang Giant Snowball Hunter Bowler Royal Ghost
Goblin Gang Giant Snowball Bomb Tower Hunter Bowler Royal Ghost
Hunter Giant Snowball Goblin Gang
Bomb Tower Hunter Bowler Giant Snowball Goblin Gang
Bomb Tower Bowler Giant Snowball Goblin Gang Hunter Royal Ghost
Goblin Gang Bomb Tower Hunter
Bomb Tower Giant Snowball Goblin Gang Hunter Bowler
Bomb Tower Goblin Gang Hunter Bowler
Bomb Tower Giant Snowball Goblin Gang Hunter Bowler Royal Ghost
Giant Snowball Bomb Tower Hunter Bowler Royal Ghost
Bomb Tower Hunter
Goblin Gang Bowler Royal Ghost Giant Snowball Bomb Tower Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Bowler Royal Ghost
Giant Snowball Goblin Gang Bomb Tower Hunter Bowler Royal Ghost
Goblin Gang Bomb Tower Hunter Bowler
Goblin Gang Hunter Bowler
Goblin Gang Hunter Bowler
Giant Snowball Goblin Gang Bomb Tower Hunter
Goblin Gang Bomb Tower Hunter Bowler
Bomb Tower Hunter
Giant Snowball Bomb Tower
Goblin Gang
Bomb Tower Hunter Bowler
Giant Snowball Bowler
Bowler Goblin Gang Bomb Tower Hunter
Bomb Tower Bowler
Goblin Gang Bomb Tower Hunter Bowler
Bowler Giant Snowball Bomb Tower Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Giant Snowball Bowler Royal Ghost
Giant Snowball Bowler
Giant Snowball Hunter
Bowler
Giant Snowball Hunter Bowler
Giant Snowball
Giant Snowball Goblin Gang Bowler
Bowler
Giant Snowball
Giant Snowball Hunter Bowler
Giant Snowball
Giant Snowball Hunter Bowler
Bowler
Giant Snowball
Giant Snowball Hunter Bowler
Giant Snowball Bowler
Bowler
Giant Snowball
Bowler
Giant Snowball
Giant Snowball Hunter Bowler
Giant Snowball Hunter Bowler Royal Ghost
Giant Snowball Bowler
Giant Snowball Hunter
Giant Snowball
Giant Snowball Bowler
Giant Snowball Hunter
Giant Snowball
Giant Snowball Bowler
Goblin Gang
Giant Snowball Hunter
Goblin Gang Hunter Bowler
Giant Snowball Bowler
Giant Snowball
Giant Snowball Goblin Gang Bowler
Giant Snowball
Giant Snowball Bowler Royal Ghost

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