My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Giant Bowler Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Goblin Barrel
Giant Snowball
Fire Spirit Archers Goblin Barrel
Zap
Fire Spirit Archers Goblin Barrel
Barbarian Barrel
Fire Spirit Ice Spirit Archers Goblin Barrel Royal Ghost
The Log
Fire Spirit Ice Spirit Archers Goblin Barrel
Earthquake
Archers Goblin Barrel
Arrows
Fire Spirit Ice Spirit Archers Goblin Barrel
Royal Delivery
Fire Spirit Ice Spirit Archers Goblin Barrel Bowler Royal Ghost
Fireball
Archers Goblin Barrel Bowler
Poison
Archers
Lightning
Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Bowler Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bowler Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Archers Goblin Barrel Royal Ghost Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Archers

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Goblin Barrel Bowler
Ice Spirit
Zap Goblin Barrel Archers Giant Bowler Royal Ghost
Zap
Ice Spirit Giant Fire Spirit Archers Bowler Royal Ghost
Archers
Ice Spirit Zap Giant Bowler Royal Ghost
Giant
Zap Goblin Barrel Fire Spirit Ice Spirit Archers Bowler Royal Ghost
Goblin Barrel
Ice Spirit Giant Fire Spirit Bowler Royal Ghost
Bowler
Fire Spirit Ice Spirit Zap Archers Giant Goblin Barrel
Royal Ghost
Ice Spirit Zap Archers Giant Goblin Barrel

Defense Synergies 1 9

Fire Spirit
Ice Spirit Zap
Ice Spirit
Zap Fire Spirit Archers Bowler Royal Ghost
Zap
Ice Spirit Fire Spirit Archers Bowler Royal Ghost
Archers
Ice Spirit Zap Bowler
Giant
Goblin Barrel
Bowler
Ice Spirit Zap Archers
Royal Ghost
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap
Ice Spirit Zap
Bowler Fire Spirit Archers
Bowler
Bowler
Bowler Fire Spirit Zap Archers Royal Ghost
Fire Spirit Ice Spirit Zap Archers
Bowler Zap
Fire Spirit Ice Spirit Archers Bowler Royal Ghost
Archers Zap Bowler Royal Ghost
Zap Archers
Bowler Fire Spirit Ice Spirit Zap
Fire Spirit Bowler Ice Spirit Zap Royal Ghost
Ice Spirit Zap Bowler
Bowler
Fire Spirit Ice Spirit Zap Archers Bowler Royal Ghost
Zap Fire Spirit Ice Spirit Archers Bowler Royal Ghost
Bowler Royal Ghost Fire Spirit Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Bowler Royal Ghost
Zap Archers Bowler Royal Ghost
Ice Spirit Zap Bowler
Bowler Zap
Bowler
Fire Spirit Ice Spirit Zap Archers
Archers Bowler
Zap Ice Spirit
Bowler
Zap Bowler
Bowler
Archers Bowler
Ice Spirit Zap Archers Bowler
Bowler Zap Archers Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Bowler Royal Ghost
Fire Spirit Zap Bowler
Fire Spirit Ice Spirit Zap
Fire Spirit Archers Bowler
Fire Spirit Ice Spirit Zap Bowler
Zap
Fire Spirit Bowler
Zap Bowler
Fire Spirit Zap Archers
Fire Spirit Bowler
Zap
Zap Bowler
Bowler
Fire Spirit Zap Archers Bowler
Fire Spirit Zap Bowler
Bowler
Bowler
Zap
Zap Fire Spirit Ice Spirit Bowler
Zap Bowler Royal Ghost
Zap Bowler
Zap
Fire Spirit Zap Archers
Zap Ice Spirit
Bowler
Zap
Zap Ice Spirit
Bowler
Zap Fire Spirit Ice Spirit Archers
Fire Spirit Zap Archers
Bowler
Zap Bowler
Zap
Zap Ice Spirit Bowler
Zap
Zap Bowler Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: