My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Witch Balloon Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Furnace Baby Dragon Witch Balloon Lumberjack
Zap
Minions Furnace Witch Balloon
Barbarian Barrel
Furnace Witch Royal Ghost Lumberjack
The Log
Furnace Witch Lumberjack
Earthquake
Furnace Witch
Arrows
Minions Furnace Witch
Royal Delivery
Minions Baby Dragon Witch Balloon Royal Ghost Lumberjack
Fireball
Minions Furnace Baby Dragon Witch Balloon Lumberjack
Poison
Minions Furnace Witch Balloon
Lightning
Furnace Baby Dragon Witch Balloon Lumberjack
Rocket
Furnace Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Royal Ghost Furnace Baby Dragon Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Royal Ghost Furnace

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lumberjack
Minions
Baby Dragon Balloon Lumberjack
Furnace
Baby Dragon Balloon Royal Ghost
Baby Dragon
Minions Furnace Witch Balloon Lumberjack
Witch
Baby Dragon Royal Ghost Lumberjack
Balloon
Arrows Lumberjack Minions Furnace Baby Dragon Royal Ghost
Royal Ghost
Furnace Witch Balloon Lumberjack
Lumberjack
Balloon Arrows Minions Baby Dragon Witch Royal Ghost

Defense Synergies 0 11

Arrows
Furnace Lumberjack
Minions
Baby Dragon Lumberjack
Furnace
Arrows Baby Dragon Royal Ghost Lumberjack
Baby Dragon
Minions Furnace Witch Lumberjack
Witch
Baby Dragon Royal Ghost Lumberjack
Balloon
Royal Ghost
Furnace Witch
Lumberjack
Arrows Minions Furnace Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon
Lumberjack Minions Furnace Witch
Furnace Witch Lumberjack Minions
Witch Lumberjack Minions Furnace
Arrows Lumberjack
Arrows Minions Furnace Baby Dragon Royal Ghost Lumberjack
Minions Furnace Arrows Baby Dragon Witch
Arrows Baby Dragon
Witch Minions Furnace Lumberjack
Royal Ghost Lumberjack
Minions Witch Arrows Furnace Baby Dragon Royal Ghost Lumberjack
Arrows Minions Furnace Baby Dragon Witch
Furnace Lumberjack Minions Witch
Arrows Minions Furnace Baby Dragon Witch Royal Ghost Lumberjack
Furnace Lumberjack
Furnace Lumberjack
Arrows Minions Furnace Witch Lumberjack
Arrows Minions Furnace Baby Dragon Witch Royal Ghost Lumberjack
Arrows Furnace Baby Dragon Witch Minions Royal Ghost Lumberjack
Lumberjack
Royal Ghost Arrows Minions Furnace Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Furnace Witch Royal Ghost
Arrows Baby Dragon Royal Ghost Lumberjack
Lumberjack Minions Furnace Witch
Lumberjack
Witch Lumberjack
Arrows Furnace Minions Baby Dragon Witch
Minions Furnace Witch Lumberjack
Lumberjack
Minions Baby Dragon Witch
Witch
Minions Witch Lumberjack
Arrows
Witch Lumberjack
Furnace Baby Dragon Witch
Witch Minions Furnace Baby Dragon Lumberjack
Arrows Minions Baby Dragon Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Royal Ghost
Arrows Baby Dragon Royal Ghost
Arrows Baby Dragon
Arrows
Arrows Furnace Baby Dragon
Arrows Minions Furnace Baby Dragon Witch
Arrows Furnace Baby Dragon Witch
Arrows Baby Dragon
Arrows
Minions Lumberjack
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Minions Baby Dragon
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon Witch
Arrows Furnace Baby Dragon
Arrows
Minions
Arrows Baby Dragon
Arrows Baby Dragon Witch
Minions Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Furnace Baby Dragon Witch
Witch
Arrows Baby Dragon Witch Royal Ghost
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Furnace Baby Dragon Witch
Minions Witch
Arrows
Arrows
Arrows
Minions Witch
Arrows Baby Dragon Witch
Arrows
Baby Dragon Lumberjack
Arrows Baby Dragon
Arrows
Minions Baby Dragon Witch
Witch
Baby Dragon Witch Royal Ghost

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