My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bats Hog Rider Goblin Barrel Skeleton Army
Zap
Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army Royal Ghost
The Log
Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Valkyrie Hog Rider Wizard Goblin Barrel Skeleton Army Royal Ghost
Fireball
Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Skeleton Army Royal Ghost Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Skeleton Army

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Goblin Barrel
Arrows
Hog Rider Goblin Barrel
Valkyrie
Bats Hog Rider Goblin Barrel Wizard Royal Ghost
Hog Rider
Bats Arrows Valkyrie Wizard Goblin Barrel
Wizard
Valkyrie Hog Rider Royal Ghost
Goblin Barrel
Valkyrie Bats Arrows Hog Rider Skeleton Army Royal Ghost
Skeleton Army
Goblin Barrel
Royal Ghost
Valkyrie Wizard Goblin Barrel

Defense Synergies 0 5

Bats
Valkyrie
Arrows
Valkyrie
Valkyrie
Bats Arrows Wizard
Hog Rider
Wizard
Valkyrie Skeleton Army Royal Ghost
Goblin Barrel
Skeleton Army
Wizard
Royal Ghost
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Bats Valkyrie
Skeleton Army Bats Valkyrie
Skeleton Army Bats Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Bats Valkyrie Royal Ghost
Bats Arrows Wizard
Arrows Valkyrie
Skeleton Army
Skeleton Army Valkyrie Royal Ghost
Bats Valkyrie Skeleton Army Arrows Wizard Royal Ghost
Arrows Bats Wizard
Skeleton Army Bats Valkyrie Wizard
Valkyrie Wizard Skeleton Army Bats Arrows Royal Ghost
Skeleton Army
Skeleton Army
Wizard Bats Arrows Valkyrie Skeleton Army
Arrows Bats Valkyrie Wizard Skeleton Army Royal Ghost
Arrows Valkyrie Wizard Bats Royal Ghost
Valkyrie Wizard Skeleton Army Royal Ghost Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Royal Ghost
Arrows Valkyrie Wizard Royal Ghost
Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army Bats
Valkyrie Skeleton Army
Arrows Wizard Bats
Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army
Bats Valkyrie Skeleton Army
Skeleton Army
Bats Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Bats Valkyrie
Bats Arrows Valkyrie Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Royal Ghost
Arrows Royal Ghost
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Bats
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard Royal Ghost
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Wizard
Arrows Wizard
Arrows
Arrows Wizard
Bats Skeleton Army
Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
Bats
Bats
Royal Ghost

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