My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions Furnace Lumberjack
Zap
Archers Minions Furnace
Barbarian Barrel
Archers Furnace Wizard Lumberjack
The Log
Archers Furnace Lumberjack
Earthquake
Archers Furnace
Arrows
Archers Minions Furnace
Royal Delivery
Archers Minions Wizard Lumberjack
Fireball
Archers Minions Furnace Wizard Lumberjack
Poison
Archers Minions Furnace Wizard
Lightning
Furnace Wizard Lumberjack
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Fireball Furnace Poison Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Minions Fireball

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Lumberjack
Minions
Lumberjack
Fireball
The Log
Furnace
Wizard
Lumberjack
Poison
The Log
The Log
Fireball Poison Lumberjack
Lumberjack
Archers Minions Wizard The Log

Defense Synergies 1 12

Archers
Minions Furnace The Log Lumberjack
Minions
Archers The Log Lumberjack
Fireball
The Log Lumberjack
Furnace
Archers Lumberjack
Wizard
The Log Lumberjack
Poison
The Log
The Log
Fireball Archers Minions Wizard Poison Lumberjack
Lumberjack
Archers Minions Fireball Furnace Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard The Log
Lumberjack Minions Furnace The Log
Furnace Lumberjack Archers Minions
Lumberjack Minions Furnace
Fireball Poison The Log Lumberjack
Fireball The Log Archers Minions Furnace Lumberjack
Minions Furnace Archers Fireball Wizard Poison
Fireball Poison The Log
Minions Furnace Lumberjack
Archers Lumberjack
Archers Minions Poison Fireball Furnace Wizard The Log Lumberjack
Minions Archers Fireball Furnace Wizard Poison
Furnace Lumberjack Minions Fireball Wizard The Log
Fireball Wizard Minions Furnace Poison The Log Lumberjack
Furnace Lumberjack
Fireball Furnace The Log Lumberjack
Wizard Minions Fireball Furnace Poison Lumberjack
Fireball Archers Minions Furnace Wizard The Log Lumberjack
Furnace Wizard Poison The Log Archers Minions Fireball Lumberjack
Lumberjack
Wizard Archers Minions Fireball Furnace Poison The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Fireball Furnace
Fireball Poison Archers Wizard The Log Lumberjack
Lumberjack Minions Furnace The Log
Lumberjack Fireball The Log
Lumberjack
Fireball Furnace Wizard Poison Archers Minions
Archers Minions Fireball Furnace Lumberjack
Lumberjack
Minions Fireball Poison The Log
Minions Lumberjack
Fireball Poison The Log
Fireball Wizard Lumberjack
Wizard Archers Fireball Furnace
Archers Minions Fireball Furnace Poison The Log Lumberjack
Minions Poison Archers Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Wizard Poison Furnace The Log
Fireball Wizard Poison Minions Furnace
Archers Furnace Wizard Poison The Log
Fireball Poison The Log Wizard
Fireball Poison The Log Wizard
Minions Fireball Poison Lumberjack
Poison Fireball Wizard The Log
Fireball Poison Archers Wizard
Poison Fireball The Log
Minions Fireball Poison
Fireball Furnace Poison The Log
Fireball Furnace Wizard Poison The Log
Fireball Furnace Wizard Poison The Log
Fireball Poison
Minions
Archers Fireball Wizard Poison The Log
Fireball Wizard Poison The Log
Minions Fireball Poison The Log
Fireball Wizard Poison
The Log
Fireball Poison The Log
Poison The Log Fireball Furnace Wizard
Fireball Poison The Log Wizard
Fireball Wizard Poison The Log
Fireball Poison The Log
Poison Archers Fireball Furnace Wizard
Minions Fireball Wizard Poison
Fireball
Poison Fireball Wizard The Log
Fireball Poison
Fireball Wizard Poison The Log
Archers Minions Fireball
Fireball Poison Archers Wizard
The Log Fireball
Fireball Poison Wizard Lumberjack
The Log Fireball Wizard Poison
Fireball Poison
Minions Fireball Poison The Log
Fireball Poison
Poison Fireball The Log

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