My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Guards Inferno Dragon
Giant Snowball
Bats Minions Furnace Guards Inferno Dragon
Zap
Bats Minions Furnace Guards Inferno Dragon
Barbarian Barrel
Furnace Guards
The Log
Mini P.E.K.K.A Furnace Guards
Earthquake
Furnace Guards
Arrows
Bats Minions Furnace Guards
Royal Delivery
Bats Minions Mini P.E.K.K.A Guards Inferno Dragon
Fireball
Minions Furnace Inferno Dragon
Poison
Bats Minions Furnace Guards
Lightning
Mini P.E.K.K.A Furnace Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Guards Fireball Mini P.E.K.K.A Furnace Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Mini P.E.K.K.A Inferno Dragon
Arrows
Fireball Mini P.E.K.K.A
Minions
Bats Mini P.E.K.K.A Inferno Dragon
Fireball
Arrows
Mini P.E.K.K.A
Bats Arrows Minions Furnace
Furnace
Mini P.E.K.K.A
Guards
Inferno Dragon
Bats Minions

Defense Synergies 0 10

Bats
Minions Mini P.E.K.K.A Inferno Dragon
Arrows
Fireball Mini P.E.K.K.A Furnace
Minions
Bats
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Fireball Furnace Guards
Furnace
Arrows Mini P.E.K.K.A Guards
Guards
Mini P.E.K.K.A Furnace
Inferno Dragon
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Mini P.E.K.K.A Inferno Dragon Bats Minions Furnace
Mini P.E.K.K.A Furnace Bats Minions Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Minions Furnace Guards
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Bats Minions Furnace Guards
Bats Minions Furnace Inferno Dragon Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A Inferno Dragon Minions Furnace
Guards Mini P.E.K.K.A
Bats Minions Guards Arrows Fireball Furnace
Arrows Minions Inferno Dragon Bats Fireball Furnace
Mini P.E.K.K.A Furnace Bats Minions Fireball Guards
Fireball Bats Arrows Minions Mini P.E.K.K.A Furnace Guards
Mini P.E.K.K.A Inferno Dragon Furnace
Fireball Mini P.E.K.K.A Furnace Inferno Dragon
Bats Arrows Minions Fireball Mini P.E.K.K.A Furnace
Arrows Fireball Bats Minions Furnace Guards
Arrows Furnace Bats Minions Fireball Guards Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Bats Arrows Minions Fireball Mini P.E.K.K.A Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball Furnace
Fireball Arrows Mini P.E.K.K.A Inferno Dragon
Guards Bats Minions Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Guards Bats Fireball
Mini P.E.K.K.A Guards Inferno Dragon
Arrows Fireball Furnace Bats Minions
Mini P.E.K.K.A Guards Bats Minions Fireball Furnace
Mini P.E.K.K.A Inferno Dragon
Bats Minions Fireball Mini P.E.K.K.A Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Bats Minions Mini P.E.K.K.A Guards
Arrows Fireball Guards
Mini P.E.K.K.A Fireball Guards
Fireball Furnace
Guards Bats Minions Fireball Mini P.E.K.K.A Furnace Inferno Dragon
Bats Arrows Minions Fireball Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Fireball Arrows Furnace
Arrows Fireball Bats Minions Furnace
Arrows Furnace
Arrows Fireball
Arrows Fireball
Bats Minions Fireball Mini P.E.K.K.A Guards
Arrows Fireball
Fireball Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball Furnace
Arrows Fireball Furnace
Arrows Fireball Furnace
Arrows Fireball
Bats Minions Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Furnace
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Bats Arrows Fireball Furnace
Bats Minions Fireball Guards
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Minions Fireball Guards
Fireball Arrows
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Bats Minions Fireball Guards
Bats Fireball
Fireball

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