My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Flying Machine Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Skeleton Army
Giant Snowball
Archers Flying Machine Furnace Skeleton Army
Zap
Archers Royal Giant Flying Machine Furnace Skeleton Army
Barbarian Barrel
Archers Knight Furnace Skeleton Army Electro Wizard
The Log
Archers Royal Giant Furnace Skeleton Army
Earthquake
Archers Furnace Skeleton Army
Arrows
Archers Flying Machine Furnace Skeleton Army
Royal Delivery
Archers Knight Flying Machine Skeleton Army Electro Wizard
Fireball
Archers Flying Machine Furnace Skeleton Army Electro Wizard
Poison
Archers Flying Machine Furnace Skeleton Army Electro Wizard
Lightning
Knight Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Skeleton Army Flying Machine Furnace Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant
Knight
Archers Flying Machine Furnace The Log Electro Wizard
Royal Giant
Furnace Archers Flying Machine The Log Electro Wizard
Flying Machine
Knight Royal Giant Furnace
Furnace
Royal Giant Knight Flying Machine
Skeleton Army
The Log
Knight Royal Giant
Electro Wizard
Knight Royal Giant

Defense Synergies 2 17

Archers
Knight Furnace Skeleton Army The Log Electro Wizard
Knight
Archers Electro Wizard Flying Machine Furnace Skeleton Army The Log
Royal Giant
Flying Machine
Knight Furnace Skeleton Army The Log Electro Wizard
Furnace
Archers Knight Flying Machine Skeleton Army Electro Wizard
Skeleton Army
Archers Knight Flying Machine Furnace The Log Electro Wizard
The Log
Archers Knight Flying Machine Skeleton Army Electro Wizard
Electro Wizard
Knight Archers Flying Machine Furnace Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Flying Machine The Log Electro Wizard
Skeleton Army Knight Flying Machine Furnace The Log Electro Wizard
Furnace Skeleton Army Archers Knight Electro Wizard
Skeleton Army Knight Furnace Electro Wizard
Skeleton Army The Log
Skeleton Army The Log Archers Flying Machine Furnace Electro Wizard
Furnace Electro Wizard Archers Flying Machine
Flying Machine The Log Electro Wizard
Furnace Skeleton Army
Knight Skeleton Army Archers Electro Wizard
Archers Skeleton Army Electro Wizard Knight Flying Machine Furnace The Log
Archers Flying Machine Furnace Electro Wizard
Furnace Skeleton Army Knight Flying Machine The Log Electro Wizard
Skeleton Army Furnace The Log Electro Wizard
Skeleton Army Knight Furnace Electro Wizard
Skeleton Army Furnace The Log Electro Wizard
Knight Furnace Skeleton Army Electro Wizard
Archers Knight Flying Machine Furnace Skeleton Army The Log Electro Wizard
Furnace The Log Archers Knight Flying Machine Electro Wizard
Electro Wizard
Skeleton Army Archers Knight Flying Machine Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Archers Furnace Electro Wizard
Electro Wizard Archers Knight Flying Machine The Log
Skeleton Army Knight Furnace The Log Electro Wizard
Skeleton Army Knight The Log Electro Wizard
Knight Skeleton Army
Furnace Archers Flying Machine Electro Wizard
Skeleton Army Archers Knight Flying Machine Furnace Electro Wizard
Knight Skeleton Army
Electro Wizard Knight Flying Machine Skeleton Army The Log
Skeleton Army
Knight Flying Machine
Skeleton Army The Log Electro Wizard
Skeleton Army Knight
Archers Flying Machine Furnace Skeleton Army
Skeleton Army Electro Wizard Archers Knight Flying Machine Furnace The Log
Archers Flying Machine The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine The Log
Flying Machine The Log Electro Wizard
Flying Machine The Log
Knight Flying Machine The Log
Furnace The Log
Flying Machine Furnace
Archers Flying Machine Furnace The Log
The Log Flying Machine
The Log Flying Machine
Electro Wizard
Knight Flying Machine The Log Electro Wizard
Archers Flying Machine
Flying Machine Knight The Log
Flying Machine
Flying Machine Furnace The Log
Flying Machine Furnace The Log
Flying Machine Furnace The Log
Archers Flying Machine The Log Electro Wizard
Flying Machine The Log
The Log
The Log
Flying Machine The Log
The Log Furnace
The Log Flying Machine Electro Wizard
Flying Machine The Log
The Log
Archers Flying Machine Furnace Electro Wizard
Electro Wizard Flying Machine
The Log
Electro Wizard
The Log
Electro Wizard Archers Flying Machine Skeleton Army
Archers Flying Machine Electro Wizard
The Log
Knight Flying Machine Electro Wizard
The Log Flying Machine
Flying Machine
Flying Machine The Log Electro Wizard
Flying Machine Electro Wizard
Flying Machine The Log Electro Wizard

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