My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Bowler Giant Skeleton Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Fire Spirit Furnace Skeleton Army Princess
Zap
Fire Spirit Furnace Skeleton Army Princess
Barbarian Barrel
Fire Spirit Furnace Skeleton Army Giant Skeleton Princess Ice Wizard
The Log
Fire Spirit Furnace Skeleton Army Giant Skeleton Princess
Earthquake
Furnace Skeleton Army
Arrows
Fire Spirit Furnace Skeleton Army Princess
Royal Delivery
Fire Spirit Skeleton Army Bowler Giant Skeleton Princess Ice Wizard
Fireball
Furnace Skeleton Army Bowler Princess Ice Wizard
Poison
Furnace Skeleton Army Princess Ice Wizard
Lightning
Furnace Bowler Ice Wizard
Rocket
Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Bowler The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Bowler Giant Skeleton Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Skeleton Army Princess Ice Wizard Furnace Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Skeleton Army Princess

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace Bowler Giant Skeleton
Furnace
Fire Spirit Bowler Giant Skeleton Princess
Skeleton Army
Bowler
Fire Spirit Furnace The Log Princess Ice Wizard
Giant Skeleton
Fire Spirit Furnace The Log Princess Ice Wizard
The Log
Bowler Giant Skeleton Princess
Princess
Furnace Bowler Giant Skeleton The Log
Ice Wizard
Bowler Giant Skeleton

Defense Synergies 1 16

Fire Spirit
Giant Skeleton The Log
Furnace
Skeleton Army Bowler Ice Wizard
Skeleton Army
Furnace Giant Skeleton The Log Princess Ice Wizard
Bowler
The Log Furnace Ice Wizard
Giant Skeleton
Fire Spirit Skeleton Army The Log Princess Ice Wizard
The Log
Bowler Fire Spirit Skeleton Army Giant Skeleton Princess Ice Wizard
Princess
Skeleton Army Giant Skeleton The Log Ice Wizard
Ice Wizard
Furnace Skeleton Army Bowler Giant Skeleton The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler The Log
Skeleton Army Furnace The Log Ice Wizard
Furnace Skeleton Army Bowler Fire Spirit Giant Skeleton Ice Wizard
Skeleton Army Furnace Bowler Ice Wizard
Skeleton Army Bowler Giant Skeleton The Log Princess
Skeleton Army Bowler The Log Fire Spirit Furnace Ice Wizard
Furnace Fire Spirit Princess Ice Wizard
Bowler Giant Skeleton The Log
Furnace Skeleton Army Princess Ice Wizard
Skeleton Army Fire Spirit Bowler Giant Skeleton Ice Wizard
Skeleton Army Ice Wizard Furnace Bowler Giant Skeleton The Log Princess
Furnace Princess Ice Wizard
Furnace Skeleton Army Bowler Fire Spirit Giant Skeleton The Log Ice Wizard
Fire Spirit Skeleton Army Bowler Furnace The Log Princess
Skeleton Army Furnace
Skeleton Army Furnace Bowler The Log
Furnace Skeleton Army Bowler
Fire Spirit Furnace Skeleton Army Bowler The Log Ice Wizard
Furnace The Log Fire Spirit Bowler Giant Skeleton Princess Ice Wizard
Skeleton Army Bowler Fire Spirit Furnace Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Bowler Giant Skeleton
Bowler The Log
Skeleton Army Giant Skeleton Furnace Bowler The Log
Skeleton Army Bowler Giant Skeleton The Log
Giant Skeleton Skeleton Army Bowler
Fire Spirit Furnace Princess Ice Wizard
Skeleton Army Furnace Bowler Giant Skeleton Ice Wizard
Giant Skeleton Skeleton Army
Giant Skeleton Skeleton Army The Log
Skeleton Army
Bowler Giant Skeleton
Skeleton Army Bowler Giant Skeleton The Log
Skeleton Army Bowler Giant Skeleton
Furnace Skeleton Army Bowler Princess
Skeleton Army Furnace Bowler Giant Skeleton The Log
Bowler Giant Skeleton The Log Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton The Log
Bowler The Log Princess Ice Wizard
Giant Skeleton The Log
Giant Skeleton The Log
Fire Spirit Furnace Bowler The Log
Fire Spirit Furnace Princess Ice Wizard
Fire Spirit Furnace Bowler The Log Princess
The Log Fire Spirit Bowler Princess Ice Wizard
The Log
Fire Spirit Bowler
Bowler The Log Princess
Fire Spirit Princess
Fire Spirit Bowler The Log Princess
Princess
Princess Furnace The Log
Furnace Bowler The Log Princess
Furnace Bowler The Log Princess
Fire Spirit Bowler The Log Princess
Fire Spirit Bowler The Log Princess
Bowler Giant Skeleton The Log
Princess
Bowler The Log
The Log
The Log Fire Spirit Furnace Bowler Princess Ice Wizard
The Log Bowler Princess Ice Wizard
Bowler The Log Princess
The Log
Fire Spirit Furnace Princess Ice Wizard
Bowler
The Log
Princess
Giant Skeleton
Bowler The Log Princess
Fire Spirit Skeleton Army Princess
Fire Spirit Princess Ice Wizard
The Log
Bowler Princess
The Log Bowler Princess
Giant Skeleton
Bowler Giant Skeleton The Log Princess
Princess
Bowler Giant Skeleton The Log Princess

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