My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Furnace Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Goblins Archers Mega Minion Furnace Baby Dragon Miner
Zap
Goblins Archers Furnace
Barbarian Barrel
Goblins Archers Furnace
The Log
Goblins Archers Furnace
Earthquake
Archers Furnace
Arrows
Goblins Archers Furnace
Royal Delivery
Goblins Archers Mega Minion Baby Dragon Miner
Fireball
Archers Mega Minion Furnace Baby Dragon
Poison
Archers Mega Minion Furnace
Lightning
Mega Minion Furnace Baby Dragon
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Archers Mega Minion Miner Fireball Furnace Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblins Archers Mega Minion

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Archers Baby Dragon
Archers
Goblins Baby Dragon Miner
Mega Minion
Fireball Furnace Baby Dragon Miner
Fireball
Mirror Mega Minion Baby Dragon Miner
Furnace
Miner Mega Minion Mirror Baby Dragon
Mirror
Fireball Miner Furnace
Baby Dragon
Goblins Archers Mega Minion Fireball Furnace Miner
Miner
Goblins Furnace Mirror Archers Mega Minion Fireball Baby Dragon

Defense Synergies 2 10

Goblins
Archers Mega Minion
Archers
Goblins Mega Minion Furnace Baby Dragon
Mega Minion
Goblins Archers Furnace Baby Dragon Miner
Fireball
Mirror Miner
Furnace
Mirror Archers Mega Minion Baby Dragon
Mirror
Fireball Furnace
Baby Dragon
Archers Mega Minion Furnace
Miner
Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Baby Dragon
Goblins Mega Minion Furnace
Furnace Goblins Archers Mega Minion
Goblins Mega Minion Furnace
Fireball
Fireball Goblins Archers Mega Minion Furnace Baby Dragon
Mega Minion Furnace Archers Fireball Baby Dragon
Fireball Baby Dragon
Goblins Furnace
Goblins Archers Miner
Goblins Archers Mega Minion Fireball Furnace Baby Dragon
Mega Minion Archers Fireball Furnace Baby Dragon
Furnace Fireball
Fireball Goblins Mega Minion Furnace Baby Dragon
Furnace
Fireball Furnace
Goblins Fireball Furnace
Fireball Goblins Archers Mega Minion Furnace Baby Dragon
Furnace Baby Dragon Archers Mega Minion Fireball
Goblins Archers Fireball Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Fireball Furnace
Fireball Archers Mega Minion Baby Dragon Miner
Goblins Furnace
Fireball
Fireball Furnace Archers Baby Dragon
Goblins Archers Mega Minion Fireball Furnace
Goblins Mega Minion Fireball Baby Dragon
Mega Minion
Mega Minion
Fireball
Fireball
Archers Fireball Furnace Baby Dragon
Goblins Archers Mega Minion Fireball Furnace Baby Dragon
Archers Mega Minion Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon Miner
Fireball
Fireball Furnace Baby Dragon
Fireball Mega Minion Furnace Baby Dragon
Archers Furnace Baby Dragon
Fireball Baby Dragon
Fireball Miner
Goblins Fireball
Miner Fireball
Fireball Archers Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Fireball
Archers Mega Minion Fireball Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Furnace Baby Dragon
Mega Minion
Fireball Miner Baby Dragon
Fireball Baby Dragon Miner
Fireball Miner Baby Dragon
Archers Fireball Furnace Baby Dragon
Mega Minion Fireball
Mega Minion Fireball
Fireball Miner
Fireball
Fireball
Archers Fireball
Fireball Archers Mega Minion Baby Dragon
Fireball
Fireball Miner Mega Minion Baby Dragon
Fireball Baby Dragon
Fireball
Mega Minion
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Miner

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