My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Ice Golem Furnace Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Goblin Barrel
Giant Snowball
Archers Furnace Goblin Barrel Witch
Zap
Archers Royal Giant Furnace Goblin Barrel Witch
Barbarian Barrel
Archers Furnace Goblin Barrel Witch Electro Wizard
The Log
Archers Royal Giant Furnace Goblin Barrel Witch
Earthquake
Archers Furnace Goblin Barrel Witch
Arrows
Archers Furnace Goblin Barrel Witch
Royal Delivery
Archers Goblin Barrel Witch Electro Wizard
Fireball
Archers Furnace Goblin Barrel Witch Electro Wizard
Poison
Archers Furnace Witch Electro Wizard
Lightning
Ice Golem Furnace Witch Electro Wizard
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Furnace Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Arrows Goblin Barrel Furnace Electro Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Archers Arrows Goblin Barrel

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Arrows Royal Giant
Arrows
Royal Giant Archers Goblin Barrel
Royal Giant
Arrows Furnace Goblin Barrel Archers Ice Golem Witch Electro Wizard
Ice Golem
Archers Goblin Barrel Royal Giant Furnace Witch Electro Wizard
Furnace
Royal Giant Ice Golem Goblin Barrel
Goblin Barrel
Royal Giant Ice Golem Arrows Furnace
Witch
Royal Giant Ice Golem
Electro Wizard
Royal Giant Ice Golem

Defense Synergies 1 10

Archers
Ice Golem Furnace Witch Electro Wizard
Arrows
Ice Golem Furnace
Royal Giant
Ice Golem
Archers Arrows Furnace Witch Electro Wizard
Furnace
Archers Arrows Ice Golem Electro Wizard
Goblin Barrel
Witch
Archers Ice Golem Electro Wizard
Electro Wizard
Archers Ice Golem Furnace Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Electro Wizard
Furnace Witch Electro Wizard
Furnace Witch Archers Electro Wizard
Witch Furnace Electro Wizard
Arrows
Arrows Archers Furnace Electro Wizard
Furnace Electro Wizard Archers Arrows Witch
Arrows Ice Golem Electro Wizard
Witch Furnace
Archers Ice Golem Electro Wizard
Archers Witch Electro Wizard Arrows Ice Golem Furnace
Arrows Archers Furnace Witch Electro Wizard
Furnace Witch Electro Wizard
Arrows Furnace Witch Electro Wizard
Furnace Electro Wizard
Furnace Electro Wizard
Arrows Furnace Witch Electro Wizard
Arrows Archers Furnace Witch Electro Wizard
Arrows Furnace Witch Archers Ice Golem Electro Wizard
Electro Wizard
Archers Arrows Furnace Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Ice Golem Furnace Witch Electro Wizard
Electro Wizard Archers Arrows Ice Golem
Ice Golem Furnace Witch Electro Wizard
Ice Golem Electro Wizard
Witch
Arrows Furnace Archers Ice Golem Witch Electro Wizard
Archers Ice Golem Furnace Witch Electro Wizard
Electro Wizard Ice Golem Witch
Witch
Witch
Arrows Electro Wizard
Ice Golem Witch
Archers Furnace Witch
Witch Electro Wizard Archers Ice Golem Furnace
Arrows Archers Ice Golem Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem
Arrows Electro Wizard
Arrows
Arrows Ice Golem
Arrows Furnace
Arrows Ice Golem Furnace Witch
Archers Arrows Furnace Witch
Arrows Ice Golem
Arrows
Electro Wizard
Arrows Electro Wizard
Archers Arrows
Ice Golem
Arrows
Arrows Ice Golem Furnace
Arrows Furnace Witch
Arrows Furnace
Arrows
Archers Arrows Electro Wizard
Arrows Witch
Arrows
Arrows
Arrows Ice Golem Furnace Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Archers Arrows Ice Golem Furnace Witch Electro Wizard
Electro Wizard Witch
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Archers Witch
Archers Arrows Witch Electro Wizard
Arrows
Electro Wizard
Arrows Ice Golem
Arrows
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard

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