My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Great!
Versatility
Bad
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider
Giant Snowball
Bomber Minions Hog Rider Baby Dragon
Zap
Bomber Minions
Barbarian Barrel
Bomber Knight
The Log
Bomber Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber Minions
Royal Delivery
Bomber Knight Minions Hog Rider Baby Dragon
Fireball
Bomber Minions Hog Rider Baby Dragon
Poison
Bomber Minions
Lightning
Knight Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Barbarian Barrel Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Barbarian Barrel Knight Minions Hog Rider Baby Dragon Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Barbarian Barrel Knight

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Minions Hog Rider Barbarian Barrel Baby Dragon
Zap
Hog Rider Bomber Knight Minions Barbarian Barrel Baby Dragon Freeze
Knight
Minions Hog Rider Baby Dragon Bomber Zap Barbarian Barrel
Minions
Knight Hog Rider Bomber Zap Barbarian Barrel Baby Dragon
Hog Rider
Zap Knight Minions Freeze Bomber Barbarian Barrel Baby Dragon
Barbarian Barrel
Bomber Zap Knight Minions Hog Rider Baby Dragon
Baby Dragon
Knight Bomber Zap Minions Hog Rider Barbarian Barrel
Freeze
Hog Rider Zap

Defense Synergies 2 12

Bomber
Knight Zap Barbarian Barrel
Zap
Bomber Knight Minions Barbarian Barrel Baby Dragon
Knight
Bomber Minions Zap Barbarian Barrel Baby Dragon
Minions
Knight Zap Barbarian Barrel Baby Dragon Freeze
Hog Rider
Barbarian Barrel
Bomber Zap Knight Minions Baby Dragon
Baby Dragon
Zap Knight Minions Barbarian Barrel
Freeze
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Minions Barbarian Barrel Baby Dragon
Bomber Zap Knight Minions
Bomber Knight Minions Freeze
Bomber Knight Minions
Bomber Barbarian Barrel
Barbarian Barrel Freeze Bomber Zap Minions Baby Dragon
Minions Zap Baby Dragon Freeze
Zap Barbarian Barrel Baby Dragon
Minions
Knight Bomber Barbarian Barrel
Minions Bomber Zap Knight Barbarian Barrel Baby Dragon Freeze
Minions Zap Baby Dragon
Bomber Zap Knight Minions Freeze
Bomber Zap Minions Barbarian Barrel Baby Dragon Freeze
Knight
Zap Freeze
Bomber Knight Minions
Bomber Zap Knight Minions Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon Freeze Bomber Knight Minions
Bomber Knight Minions Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Barbarian Barrel
Bomber Zap Knight Barbarian Barrel Baby Dragon
Zap Knight Minions
Zap Knight Barbarian Barrel
Knight
Zap Minions Baby Dragon Freeze
Knight Minions
Knight
Zap Freeze Knight Minions Barbarian Barrel Baby Dragon
Knight Minions
Zap
Knight
Bomber Baby Dragon
Bomber Zap Knight Minions Barbarian Barrel Baby Dragon Freeze
Minions Bomber Zap Barbarian Barrel Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Baby Dragon Freeze
Zap Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Knight Barbarian Barrel Freeze
Bomber Zap Barbarian Barrel Baby Dragon
Zap Minions Baby Dragon Freeze
Bomber Baby Dragon
Zap Barbarian Barrel Baby Dragon Freeze
Zap
Minions
Zap Knight Barbarian Barrel
Zap Baby Dragon
Knight Barbarian Barrel Baby Dragon
Minions Barbarian Barrel Baby Dragon Freeze
Zap Barbarian Barrel Baby Dragon
Bomber Zap Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Freeze
Bomber Minions
Bomber Zap Barbarian Barrel Baby Dragon
Bomber Zap Barbarian Barrel Baby Dragon
Minions Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Freeze Bomber Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Baby Dragon
Zap Minions Freeze
Bomber Zap
Zap Freeze
Zap Minions Barbarian Barrel Freeze
Zap Baby Dragon
Freeze
Barbarian Barrel
Knight Baby Dragon
Bomber Zap Baby Dragon
Zap
Zap Minions Baby Dragon Freeze
Zap
Zap Barbarian Barrel Baby Dragon Freeze

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