My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Recruits Dark Prince Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Royal Recruits Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Dark Prince
Giant Snowball
Royal Recruits Wall Breakers
Zap
Mortar Wall Breakers Dark Prince
Barbarian Barrel
Ice Spirit Mortar Royal Recruits Wall Breakers Dark Prince Hunter
The Log
Ice Spirit Royal Recruits Wall Breakers Dark Prince Hunter
Earthquake
Mortar
Arrows
Ice Spirit Royal Recruits Wall Breakers
Royal Delivery
Ice Spirit Royal Recruits Wall Breakers Dark Prince Hunter
Fireball
Mortar Wall Breakers Hunter
Poison
Mortar Royal Recruits Hunter
Lightning
Mortar Dark Prince Hunter
Rocket
Mortar Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Rocket Dark Prince Freeze Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits Rocket Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Mortar Dark Prince Freeze Hunter Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Wall Breakers Mortar Dark Prince

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mortar Royal Recruits Wall Breakers Dark Prince Hunter
Mortar
Ice Spirit Rocket Dark Prince Hunter
Royal Recruits
Ice Spirit Wall Breakers
Rocket
Mortar
Wall Breakers
Ice Spirit Royal Recruits
Dark Prince
Ice Spirit Mortar
Freeze
Hunter
Ice Spirit Mortar

Defense Synergies 0 7

Ice Spirit
Mortar Royal Recruits Rocket Dark Prince Hunter
Mortar
Ice Spirit
Royal Recruits
Ice Spirit
Rocket
Ice Spirit
Wall Breakers
Dark Prince
Ice Spirit Hunter
Freeze
Hunter
Hunter
Ice Spirit Dark Prince Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Royal Recruits
Hunter Ice Spirit Mortar Royal Recruits Dark Prince
Mortar Rocket Hunter Royal Recruits Dark Prince Freeze
Royal Recruits Hunter Mortar Dark Prince
Royal Recruits Rocket Dark Prince
Freeze Dark Prince Hunter
Rocket Hunter Ice Spirit Mortar Freeze
Rocket Royal Recruits
Hunter Mortar Royal Recruits
Ice Spirit Royal Recruits Dark Prince Hunter
Royal Recruits Dark Prince Freeze Hunter
Hunter
Mortar Royal Recruits Hunter Ice Spirit Rocket Dark Prince Freeze
Rocket Ice Spirit Mortar Royal Recruits Dark Prince Freeze Hunter
Royal Recruits Mortar Hunter
Rocket Ice Spirit Mortar Royal Recruits Freeze Hunter
Mortar Royal Recruits Dark Prince Hunter
Ice Spirit Mortar Royal Recruits Dark Prince Hunter
Mortar Freeze Hunter Ice Spirit Royal Recruits Dark Prince
Mortar Royal Recruits Hunter
Royal Recruits Dark Prince Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Dark Prince
Mortar Rocket Hunter
Royal Recruits Ice Spirit Rocket Dark Prince Hunter
Royal Recruits Rocket Dark Prince Hunter
Royal Recruits Dark Prince Hunter
Rocket Ice Spirit Freeze Hunter
Royal Recruits Rocket Dark Prince Hunter
Royal Recruits Dark Prince Hunter
Royal Recruits Rocket Freeze Ice Spirit Mortar Dark Prince
Royal Recruits
Royal Recruits Dark Prince Hunter
Royal Recruits Rocket Dark Prince
Royal Recruits Rocket Dark Prince Hunter
Royal Recruits
Royal Recruits Ice Spirit Mortar Rocket Dark Prince Freeze Hunter
Royal Recruits Dark Prince Freeze Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Royal Recruits Rocket Freeze
Mortar
Rocket
Royal Recruits Rocket Dark Prince Freeze
Rocket Mortar Dark Prince
Ice Spirit Rocket Freeze Hunter
Mortar
Ice Spirit Freeze Hunter
Mortar
Rocket
Rocket Mortar Royal Recruits Dark Prince
Rocket
Rocket Mortar Hunter
Mortar Rocket Freeze
Mortar
Rocket Mortar Hunter
Mortar Royal Recruits Rocket
Mortar Rocket Freeze
Rocket
Rocket Mortar Dark Prince Hunter
Rocket Mortar
Rocket
Rocket
Rocket
Rocket Mortar Royal Recruits
Freeze Ice Spirit Mortar Dark Prince Hunter
Mortar Hunter
Mortar
Rocket Mortar
Hunter
Rocket Ice Spirit Freeze
Mortar Rocket Hunter
Rocket Ice Spirit Freeze
Rocket
Ice Spirit Royal Recruits Rocket Dark Prince Freeze
Rocket Hunter
Freeze
Rocket Dark Prince Hunter
Mortar
Rocket
Royal Recruits Dark Prince
Ice Spirit Royal Recruits Rocket Freeze
Rocket
Mortar Royal Recruits Rocket Dark Prince Freeze

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