My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Fire Spirit Baby Dragon Graveyard
Zap
Fire Spirit Graveyard
Barbarian Barrel
Fire Spirit Wizard Graveyard
The Log
Fire Spirit Graveyard
Earthquake
Elixir Collector Graveyard
Arrows
Fire Spirit Graveyard
Royal Delivery
Fire Spirit Wizard Baby Dragon Graveyard
Fireball
Wizard Elixir Collector Baby Dragon
Poison
Wizard Elixir Collector Graveyard
Lightning
Wizard Elixir Collector Baby Dragon
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard Baby Dragon Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Elixir Collector Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Baby Dragon Freeze Wizard Graveyard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Arrows Baby Dragon

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon
Arrows
Graveyard Freeze
Wizard
Elixir Collector
Baby Dragon
Graveyard Fire Spirit
Freeze
Graveyard Arrows
The Log
Graveyard
Graveyard
Arrows Baby Dragon Freeze The Log

Defense Synergies 0 4

Fire Spirit
The Log
Arrows
Wizard
Freeze The Log
Elixir Collector
Baby Dragon
The Log
Freeze
Wizard
The Log
Fire Spirit Wizard Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
The Log
Fire Spirit Freeze
Arrows The Log
Arrows Freeze The Log Fire Spirit Baby Dragon
Fire Spirit Arrows Wizard Baby Dragon Freeze
Arrows Baby Dragon The Log
Fire Spirit
Arrows Wizard Baby Dragon Freeze The Log
Arrows Wizard Baby Dragon
Fire Spirit Wizard Freeze The Log
Fire Spirit Wizard Arrows Baby Dragon Freeze The Log
Freeze The Log
Wizard Arrows
Fire Spirit Arrows Wizard Baby Dragon The Log
Arrows Wizard Baby Dragon Freeze The Log Fire Spirit
Wizard Fire Spirit Arrows Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Wizard Baby Dragon The Log
The Log
The Log
Fire Spirit Arrows Wizard Baby Dragon Freeze
Freeze Baby Dragon The Log
Arrows The Log
Wizard
Wizard Baby Dragon
Baby Dragon Freeze The Log
Arrows Wizard Baby Dragon Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Freeze The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Freeze The Log
Wizard Fire Spirit Arrows Baby Dragon The Log
Arrows Wizard Fire Spirit Baby Dragon Freeze
Fire Spirit Arrows Wizard Baby Dragon The Log
Arrows The Log Fire Spirit Wizard Baby Dragon Freeze
Arrows The Log Wizard
Fire Spirit
Arrows Wizard The Log
Fire Spirit Arrows Wizard Baby Dragon
Fire Spirit Baby Dragon The Log
Arrows Baby Dragon Freeze
Arrows Baby Dragon The Log
Arrows Wizard Baby Dragon The Log
Arrows Wizard Baby Dragon The Log
Arrows Freeze
Fire Spirit Arrows Wizard Baby Dragon The Log
Fire Spirit Arrows Wizard Baby Dragon The Log
Baby Dragon The Log
Arrows Wizard
The Log
Arrows Baby Dragon The Log
Arrows Freeze The Log Fire Spirit Wizard Baby Dragon
Arrows The Log Wizard Baby Dragon
Arrows Wizard Baby Dragon The Log
Arrows Baby Dragon The Log
Fire Spirit Arrows Wizard Baby Dragon
Wizard Freeze
Arrows Wizard The Log
Arrows Freeze
Arrows Wizard The Log
Fire Spirit Freeze
Fire Spirit Arrows Wizard Baby Dragon
Freeze
Arrows The Log
Wizard Baby Dragon
Arrows The Log Wizard Baby Dragon
Arrows
Baby Dragon Freeze The Log
Baby Dragon Freeze The Log

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