My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Giant Skeleton
Giant Snowball
Cannon Musketeer Hog Rider
Zap
Cannon
Barbarian Barrel
Cannon Elite Barbarians Musketeer Giant Skeleton
The Log
Cannon Elite Barbarians Musketeer Hog Rider Giant Skeleton
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Elite Barbarians Musketeer Hog Rider Giant Skeleton
Fireball
Cannon Elite Barbarians Musketeer Hog Rider
Poison
Cannon Musketeer
Lightning
Cannon Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Tornado Musketeer Hog Rider Freeze Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Cannon Tornado Musketeer

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Tornado Musketeer Freeze Giant Skeleton
Cannon
Elite Barbarians
Zap Hog Rider
Musketeer
Hog Rider Zap Giant Skeleton
Hog Rider
Zap Musketeer Freeze Elite Barbarians Tornado Giant Skeleton
Tornado
Zap Hog Rider Freeze Giant Skeleton
Freeze
Hog Rider Zap Tornado
Giant Skeleton
Zap Musketeer Hog Rider Tornado

Defense Synergies 2 7

Zap
Cannon Elite Barbarians Musketeer Tornado Giant Skeleton
Cannon
Zap Musketeer
Elite Barbarians
Zap
Musketeer
Cannon Zap Tornado Giant Skeleton
Hog Rider
Tornado
Zap Musketeer Giant Skeleton
Freeze
Giant Skeleton
Zap Musketeer Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Musketeer
Elite Barbarians Zap Cannon Musketeer
Cannon Tornado Elite Barbarians Musketeer Freeze Giant Skeleton
Cannon Elite Barbarians Musketeer
Elite Barbarians Tornado Giant Skeleton
Tornado Freeze Zap Cannon Musketeer
Musketeer Tornado Zap Cannon Freeze
Zap Cannon Musketeer Giant Skeleton
Cannon Elite Barbarians Musketeer Tornado
Elite Barbarians Tornado Cannon Musketeer Giant Skeleton
Zap Cannon Musketeer Tornado Freeze Giant Skeleton
Musketeer Zap Tornado
Cannon Zap Elite Barbarians Musketeer Freeze Giant Skeleton
Zap Cannon Tornado Freeze
Elite Barbarians Cannon
Tornado Zap Cannon Elite Barbarians Freeze
Cannon Elite Barbarians Musketeer Tornado
Cannon Zap Elite Barbarians Musketeer Tornado
Zap Tornado Freeze Cannon Musketeer Giant Skeleton
Cannon Elite Barbarians Musketeer Tornado
Cannon Elite Barbarians Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Giant Skeleton
Zap Elite Barbarians Musketeer
Giant Skeleton Zap Elite Barbarians Musketeer
Giant Skeleton Zap Elite Barbarians Musketeer Tornado
Giant Skeleton Cannon Elite Barbarians Musketeer
Zap Musketeer Tornado Freeze
Elite Barbarians Musketeer Giant Skeleton
Giant Skeleton Elite Barbarians
Zap Freeze Giant Skeleton Elite Barbarians Tornado
Cannon Musketeer
Elite Barbarians Musketeer Giant Skeleton
Zap Elite Barbarians Tornado Giant Skeleton
Elite Barbarians Giant Skeleton Cannon
Cannon Musketeer
Elite Barbarians Zap Musketeer Tornado Freeze Giant Skeleton
Zap Cannon Elite Barbarians Musketeer Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze Giant Skeleton
Zap Musketeer Tornado
Giant Skeleton
Musketeer Freeze Giant Skeleton
Zap
Zap Musketeer Tornado Freeze
Musketeer Tornado
Zap Tornado Freeze
Zap Tornado
Elite Barbarians Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado
Elite Barbarians Musketeer
Musketeer Freeze
Zap Elite Barbarians Musketeer
Zap Musketeer
Musketeer
Tornado Freeze
Zap Musketeer
Zap Tornado
Musketeer Giant Skeleton
Tornado
Musketeer Tornado
Zap Musketeer
Zap Tornado Freeze
Zap Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado
Elite Barbarians Zap Musketeer Tornado
Zap Musketeer Freeze
Elite Barbarians
Zap Musketeer
Zap Freeze
Giant Skeleton
Zap Musketeer Freeze
Zap Musketeer Tornado
Freeze
Musketeer
Zap Musketeer
Zap Tornado Giant Skeleton
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer Tornado Freeze Giant Skeleton
Zap Musketeer Tornado
Zap Musketeer Tornado Freeze Giant Skeleton

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