My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Electro Dragon Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Flying Machine Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Lava Hound
Giant Snowball
Goblin Gang Barbarians Flying Machine Clone Electro Dragon Lava Hound
Zap
Goblin Gang Flying Machine Clone Lava Hound
Barbarian Barrel
Goblin Gang Barbarians Clone Magic Archer
The Log
Goblin Gang Barbarians Clone
Earthquake
Goblin Gang Barbarians Clone
Arrows
Goblin Gang Flying Machine Clone Lava Hound
Royal Delivery
Goblin Gang Barbarians Flying Machine Clone Electro Dragon Magic Archer Lava Hound
Fireball
Goblin Gang Barbarians Flying Machine Clone Electro Dragon Magic Archer Lava Hound
Poison
Goblin Gang Barbarians Flying Machine Clone Electro Dragon Magic Archer Lava Hound
Lightning
Electro Dragon Magic Archer
Rocket
Barbarians Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Gang Clone Flying Machine Magic Archer Barbarians Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Goblin Gang Clone Flying Machine

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Barbarians Flying Machine Electro Dragon Magic Archer Lava Hound
Goblin Gang
Clone Lava Hound
Barbarians
Giant Snowball
Flying Machine
Lava Hound Giant Snowball Clone Electro Dragon
Clone
Lava Hound Goblin Gang Flying Machine Magic Archer
Electro Dragon
Lava Hound Giant Snowball Flying Machine Magic Archer
Magic Archer
Giant Snowball Clone Electro Dragon Lava Hound
Lava Hound
Flying Machine Clone Electro Dragon Giant Snowball Goblin Gang Magic Archer

Defense Synergies 1 8

Giant Snowball
Goblin Gang Barbarians Flying Machine Electro Dragon Magic Archer
Goblin Gang
Giant Snowball Barbarians Flying Machine Magic Archer
Barbarians
Giant Snowball Goblin Gang
Flying Machine
Giant Snowball Goblin Gang Electro Dragon
Clone
Electro Dragon
Giant Snowball Flying Machine
Magic Archer
Giant Snowball Goblin Gang
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Electro Dragon Magic Archer
Barbarians Goblin Gang Flying Machine Electro Dragon
Goblin Gang Barbarians Giant Snowball Electro Dragon
Barbarians Goblin Gang Electro Dragon
Barbarians
Goblin Gang Giant Snowball Flying Machine Electro Dragon Magic Archer
Giant Snowball Goblin Gang Flying Machine Electro Dragon Magic Archer
Barbarians Flying Machine Electro Dragon Magic Archer
Barbarians Goblin Gang
Goblin Gang Giant Snowball Barbarians
Goblin Gang Barbarians Giant Snowball Flying Machine Electro Dragon Magic Archer
Giant Snowball Goblin Gang Flying Machine Electro Dragon Magic Archer
Barbarians Giant Snowball Goblin Gang Flying Machine Electro Dragon
Giant Snowball Goblin Gang Barbarians Electro Dragon Magic Archer
Barbarians Goblin Gang
Barbarians Giant Snowball Goblin Gang
Barbarians Goblin Gang Electro Dragon
Giant Snowball Goblin Gang Barbarians Flying Machine Electro Dragon Magic Archer
Giant Snowball Barbarians Flying Machine Electro Dragon Magic Archer
Barbarians
Goblin Gang Giant Snowball Barbarians Flying Machine Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Giant Snowball
Giant Snowball Goblin Gang Flying Machine Electro Dragon Magic Archer
Goblin Gang Barbarians Electro Dragon
Goblin Gang Barbarians
Barbarians Goblin Gang
Giant Snowball Goblin Gang Flying Machine Electro Dragon Magic Archer
Goblin Gang Barbarians Flying Machine
Barbarians
Electro Dragon Giant Snowball Barbarians Flying Machine Magic Archer
Goblin Gang Barbarians
Barbarians Flying Machine Electro Dragon
Giant Snowball Barbarians
Barbarians Goblin Gang
Barbarians Flying Machine Electro Dragon Magic Archer
Goblin Gang Barbarians Electro Dragon Flying Machine Magic Archer
Giant Snowball Barbarians Flying Machine Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine Electro Dragon
Giant Snowball Flying Machine Electro Dragon Magic Archer
Flying Machine Electro Dragon Magic Archer
Barbarians Flying Machine
Giant Snowball Magic Archer
Giant Snowball Flying Machine Electro Dragon Magic Archer
Flying Machine Magic Archer
Giant Snowball Flying Machine Electro Dragon Magic Archer
Giant Snowball Flying Machine Electro Dragon
Giant Snowball Goblin Gang Electro Dragon
Flying Machine Electro Dragon Magic Archer
Giant Snowball Flying Machine Electro Dragon Magic Archer
Flying Machine Giant Snowball Magic Archer
Flying Machine Electro Dragon Magic Archer
Giant Snowball Flying Machine Magic Archer
Giant Snowball Flying Machine Electro Dragon Magic Archer
Magic Archer Flying Machine Electro Dragon
Giant Snowball
Giant Snowball Flying Machine Electro Dragon Magic Archer
Giant Snowball Flying Machine Electro Dragon Magic Archer
Magic Archer
Giant Snowball
Giant Snowball Barbarians Flying Machine Electro Dragon
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Flying Machine Electro Dragon Magic Archer
Giant Snowball Flying Machine Electro Dragon Magic Archer
Magic Archer
Giant Snowball Flying Machine Electro Dragon Magic Archer
Electro Dragon Giant Snowball Flying Machine
Giant Snowball
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Magic Archer
Goblin Gang Barbarians Flying Machine Electro Dragon Magic Archer
Giant Snowball Flying Machine Electro Dragon Magic Archer
Goblin Gang Flying Machine Electro Dragon Magic Archer
Giant Snowball Flying Machine Electro Dragon Magic Archer
Giant Snowball
Flying Machine Electro Dragon
Electro Dragon Giant Snowball Goblin Gang Flying Machine Magic Archer
Giant Snowball Flying Machine Electro Dragon Magic Archer
Electro Dragon Giant Snowball Flying Machine Magic Archer

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