My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Ice Golem Flying Machine Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Ice Golem Flying Machine Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Royal Hogs Prince
Giant Snowball
Minions Flying Machine Royal Hogs
Zap
Minions Royal Giant Flying Machine Royal Hogs Prince
Barbarian Barrel
Knight Royal Hogs
The Log
Royal Giant Royal Hogs Prince
Earthquake
Royal Hogs
Arrows
Minions Flying Machine Royal Hogs
Royal Delivery
Knight Minions Flying Machine Royal Hogs Prince
Fireball
Minions Flying Machine Royal Hogs
Poison
Minions Flying Machine Royal Hogs
Lightning
Knight Ice Golem Prince
Rocket
Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Knight Minions Fireball Flying Machine Royal Hogs Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Knight Minions Fireball

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Fireball Flying Machine Royal Hogs Prince
Minions
Knight Royal Giant Ice Golem Royal Hogs Prince
Royal Giant
Minions Fireball Ice Golem Flying Machine
Ice Golem
Prince Minions Royal Giant Flying Machine Royal Hogs
Fireball
Royal Giant Knight Royal Hogs
Flying Machine
Knight Royal Giant Ice Golem Royal Hogs Prince
Royal Hogs
Knight Minions Ice Golem Fireball Flying Machine
Prince
Ice Golem Knight Minions Flying Machine

Defense Synergies 2 7

Knight
Minions Fireball Flying Machine
Minions
Knight Ice Golem Flying Machine Prince
Royal Giant
Ice Golem
Minions Fireball Flying Machine
Fireball
Knight Ice Golem
Flying Machine
Knight Minions Ice Golem Prince
Royal Hogs
Prince
Minions Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Ice Golem Fireball Flying Machine
Knight Minions Flying Machine Prince
Prince Knight Minions
Prince Knight Minions
Fireball Prince
Fireball Minions Flying Machine
Minions Fireball Flying Machine
Ice Golem Fireball Flying Machine
Minions Prince
Knight Ice Golem Prince
Minions Knight Ice Golem Fireball Flying Machine
Minions Fireball Flying Machine
Prince Knight Minions Fireball Flying Machine
Fireball Minions Prince
Knight Prince
Fireball Prince
Knight Minions Fireball Prince
Fireball Knight Minions Flying Machine Prince
Knight Minions Ice Golem Fireball Flying Machine
Prince
Knight Minions Fireball Flying Machine Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Fireball Prince
Fireball Knight Ice Golem Flying Machine Prince
Knight Minions Ice Golem Prince
Prince Knight Ice Golem Fireball
Knight Prince
Fireball Minions Ice Golem Flying Machine
Prince Knight Minions Ice Golem Fireball Flying Machine
Knight Prince
Knight Minions Ice Golem Fireball Flying Machine Prince
Knight Minions Flying Machine Prince
Fireball Prince
Prince Knight Ice Golem Fireball
Fireball Flying Machine
Knight Minions Ice Golem Fireball Flying Machine Prince
Minions Ice Golem Fireball Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Knight Ice Golem Fireball Flying Machine Prince
Fireball
Fireball Minions Ice Golem Flying Machine
Flying Machine
Fireball Ice Golem Flying Machine
Fireball Flying Machine
Minions Fireball Prince
Knight Fireball Flying Machine Prince
Fireball Flying Machine
Flying Machine Knight Ice Golem Fireball
Minions Fireball Flying Machine
Ice Golem Fireball Flying Machine Prince
Fireball Flying Machine
Fireball Flying Machine
Fireball
Minions
Fireball Flying Machine Prince
Fireball Flying Machine
Minions Fireball Prince
Fireball
Prince
Fireball Flying Machine
Ice Golem Fireball
Fireball Flying Machine
Fireball Flying Machine Prince
Fireball
Ice Golem Fireball Flying Machine
Minions Fireball Flying Machine
Fireball
Fireball
Fireball
Prince
Fireball
Minions Fireball Flying Machine Prince
Fireball Flying Machine
Fireball
Fireball Knight Flying Machine Prince
Ice Golem Fireball Flying Machine
Fireball
Flying Machine Prince
Minions Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Prince

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