My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Rascals Tombstone Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Elite Barbarians Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Tombstone Flying Machine
Zap
Bats Tombstone Flying Machine
Barbarian Barrel
Ice Spirit Rascals Elite Barbarians Tombstone
The Log
Ice Spirit Rascals Elite Barbarians Tombstone
Earthquake
Tombstone
Arrows
Ice Spirit Bats Rascals Tombstone Flying Machine
Royal Delivery
Ice Spirit Bats Rascals Elite Barbarians Flying Machine
Fireball
Rascals Elite Barbarians Tombstone Flying Machine
Poison
Bats Rascals Tombstone Flying Machine
Lightning
Elite Barbarians Tombstone
Rocket
Rascals Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Arrows Tombstone Flying Machine Rascals Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Arrows

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Rascals Elite Barbarians
Bats
Ice Spirit Rascals Elite Barbarians Flying Machine
Arrows
Elite Barbarians
Rascals
Ice Spirit Bats Flying Machine
Elite Barbarians
Arrows Ice Spirit Bats The Log
Tombstone
Flying Machine
Bats Rascals
The Log
Elite Barbarians

Defense Synergies 0 13

Ice Spirit
Bats Rascals Elite Barbarians Tombstone Flying Machine The Log
Bats
Ice Spirit Rascals The Log
Arrows
Tombstone
Rascals
Ice Spirit Bats The Log
Elite Barbarians
Ice Spirit The Log
Tombstone
Ice Spirit Arrows Flying Machine
Flying Machine
Ice Spirit Tombstone The Log
The Log
Ice Spirit Bats Rascals Elite Barbarians Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Flying Machine The Log
Elite Barbarians Ice Spirit Bats Rascals Tombstone Flying Machine The Log
Bats Rascals Elite Barbarians Tombstone
Elite Barbarians Bats Rascals Tombstone
Arrows Elite Barbarians Tombstone The Log
Arrows The Log Bats Rascals Flying Machine
Bats Ice Spirit Arrows Rascals Tombstone Flying Machine
Arrows Rascals Flying Machine The Log
Rascals Elite Barbarians Tombstone
Elite Barbarians Ice Spirit Rascals
Bats Arrows Rascals Tombstone Flying Machine The Log
Arrows Bats Rascals Flying Machine
Tombstone Ice Spirit Bats Rascals Elite Barbarians Flying Machine The Log
Ice Spirit Bats Arrows Rascals Tombstone The Log
Elite Barbarians Rascals Tombstone
Ice Spirit Rascals Elite Barbarians The Log
Bats Arrows Rascals Elite Barbarians Tombstone
Ice Spirit Arrows Tombstone Bats Rascals Elite Barbarians Flying Machine The Log
Arrows The Log Ice Spirit Bats Rascals Tombstone Flying Machine
Elite Barbarians
Rascals Bats Arrows Elite Barbarians Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Tombstone
Arrows Elite Barbarians Flying Machine The Log
Tombstone Ice Spirit Bats Rascals Elite Barbarians The Log
Bats Rascals Elite Barbarians The Log
Rascals Elite Barbarians Tombstone
Arrows Ice Spirit Bats Rascals Flying Machine
Rascals Bats Elite Barbarians Tombstone Flying Machine
Rascals Elite Barbarians
Ice Spirit Bats Elite Barbarians Tombstone Flying Machine The Log
Tombstone
Bats Rascals Elite Barbarians Tombstone Flying Machine
Arrows Elite Barbarians The Log
Rascals Elite Barbarians Tombstone
Rascals Flying Machine
Rascals Elite Barbarians Tombstone Ice Spirit Bats Flying Machine The Log
Bats Arrows Rascals Elite Barbarians Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Flying Machine The Log
Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows Rascals Flying Machine The Log
Arrows The Log
Arrows Ice Spirit Bats Flying Machine
Arrows Flying Machine The Log
Arrows The Log Ice Spirit Flying Machine
Arrows The Log Flying Machine
Bats Elite Barbarians
Arrows Flying Machine The Log
Arrows Flying Machine
Flying Machine Elite Barbarians The Log
Arrows Flying Machine
Arrows Elite Barbarians Flying Machine The Log
Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows
Bats
Arrows Flying Machine The Log
Arrows Flying Machine The Log
The Log
Arrows
The Log
Arrows Flying Machine The Log
Arrows The Log Ice Spirit
Arrows The Log Flying Machine
Arrows Flying Machine The Log
Arrows The Log
Elite Barbarians Bats Arrows Flying Machine
Ice Spirit Bats Flying Machine
Elite Barbarians
Arrows The Log
Ice Spirit Arrows
Arrows The Log
Ice Spirit Bats Tombstone Flying Machine
Arrows Flying Machine
Arrows The Log
Rascals Flying Machine
Arrows The Log Flying Machine
Arrows
Elite Barbarians Flying Machine
Ice Spirit Bats Rascals Elite Barbarians Flying Machine The Log
Bats Flying Machine
Flying Machine The Log

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