My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Flying Machine Royal Ghost Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Wall Breakers Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Minions Wall Breakers Lava Hound
Giant Snowball
Skeletons Bats Minions Flying Machine Wall Breakers Lava Hound
Zap
Skeletons Bats Minions Flying Machine Wall Breakers Lava Hound
Barbarian Barrel
Skeletons Wall Breakers Royal Ghost
The Log
Skeletons Wall Breakers
Earthquake
Skeletons
Arrows
Skeletons Bats Minions Flying Machine Wall Breakers Lava Hound
Royal Delivery
Skeletons Bats Minions Flying Machine Wall Breakers Royal Ghost Lava Hound
Fireball
Minions Flying Machine Wall Breakers Lava Hound
Poison
Bats Minions Flying Machine Lava Hound
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Wall Breakers Minions Royal Ghost Flying Machine Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Giant Snowball Wall Breakers

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Lava Hound Minions Flying Machine Wall Breakers
Giant Snowball
Flying Machine Wall Breakers Royal Ghost Lava Hound
Minions
Lava Hound Bats Wall Breakers
Flying Machine
Lava Hound Bats Giant Snowball Royal Ghost
Wall Breakers
Bats Giant Snowball Minions Royal Ghost
Royal Ghost
Giant Snowball Flying Machine Wall Breakers
Lava Hound
Bats Minions Flying Machine Giant Snowball

Defense Synergies 0 12

Skeletons
Bats Giant Snowball Minions Flying Machine Royal Ghost
Bats
Skeletons Giant Snowball Minions
Giant Snowball
Skeletons Bats Minions Flying Machine Royal Ghost
Minions
Skeletons Bats Giant Snowball Flying Machine
Flying Machine
Skeletons Giant Snowball Minions Royal Ghost
Wall Breakers
Royal Ghost
Skeletons Giant Snowball Flying Machine
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine
Skeletons Bats Minions Flying Machine
Skeletons Bats Giant Snowball Minions
Skeletons Bats Minions
Skeletons Bats Giant Snowball Minions Flying Machine Royal Ghost
Bats Giant Snowball Minions Flying Machine
Flying Machine
Skeletons Minions
Skeletons Giant Snowball Royal Ghost
Bats Minions Skeletons Giant Snowball Flying Machine Royal Ghost
Minions Bats Giant Snowball Flying Machine
Skeletons Bats Giant Snowball Minions Flying Machine
Bats Giant Snowball Minions Royal Ghost
Giant Snowball
Skeletons Bats Minions
Bats Giant Snowball Minions Flying Machine Royal Ghost
Giant Snowball Bats Minions Flying Machine Royal Ghost
Royal Ghost Bats Giant Snowball Minions Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Royal Ghost
Giant Snowball Flying Machine Royal Ghost
Skeletons Bats Minions
Bats
Skeletons
Skeletons Bats Giant Snowball Minions Flying Machine
Skeletons Bats Minions Flying Machine
Skeletons Bats Giant Snowball Minions Flying Machine
Skeletons
Bats Minions Flying Machine
Giant Snowball
Skeletons
Flying Machine
Skeletons Bats Minions Flying Machine
Bats Minions Giant Snowball Flying Machine Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Royal Ghost
Giant Snowball Flying Machine Royal Ghost
Flying Machine
Flying Machine
Giant Snowball
Bats Giant Snowball Minions Flying Machine
Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Bats Giant Snowball Minions
Flying Machine
Giant Snowball Flying Machine
Flying Machine Giant Snowball
Minions Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Flying Machine
Giant Snowball
Bats Minions
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Minions
Giant Snowball
Giant Snowball Flying Machine
Giant Snowball
Giant Snowball Flying Machine Royal Ghost
Giant Snowball Flying Machine
Bats Giant Snowball Flying Machine
Bats Giant Snowball Minions Flying Machine
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Bats Minions Flying Machine
Giant Snowball Flying Machine
Flying Machine
Giant Snowball Flying Machine
Giant Snowball
Flying Machine
Bats Giant Snowball Minions Flying Machine
Bats Giant Snowball Flying Machine
Giant Snowball Flying Machine Royal Ghost

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