My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Zappies Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies Hunter Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang Flying Machine Zappies
Zap
Goblin Gang Flying Machine Zappies Prince
Barbarian Barrel
Goblin Gang Bomb Tower Zappies Hunter
The Log
Goblin Gang Zappies Hunter Prince
Earthquake
Goblin Gang Bomb Tower Zappies
Arrows
Goblin Gang Flying Machine Zappies
Royal Delivery
Goblin Gang Flying Machine Zappies Hunter Prince
Fireball
Goblin Gang Bomb Tower Flying Machine Zappies Hunter
Poison
Goblin Gang Bomb Tower Flying Machine Zappies Hunter
Lightning
Bomb Tower Hunter Prince
Rocket
Bomb Tower Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Bomb Tower Flying Machine Zappies Hunter Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Fireball Bomb Tower Flying Machine

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Prince Golem
Fireball
Golem
Bomb Tower
Flying Machine
Zappies Prince Golem
Zappies
Flying Machine Prince Golem
Hunter
Prince Golem
Prince
Goblin Gang Flying Machine Zappies Hunter Golem
Golem
Fireball Goblin Gang Flying Machine Zappies Hunter Prince

Defense Synergies 0 11

Goblin Gang
Bomb Tower Flying Machine Zappies Prince
Fireball
Bomb Tower Zappies
Bomb Tower
Goblin Gang Fireball
Flying Machine
Goblin Gang Zappies Hunter Prince
Zappies
Goblin Gang Fireball Flying Machine Prince
Hunter
Flying Machine Prince
Prince
Goblin Gang Flying Machine Zappies Hunter
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Zappies
Bomb Tower Hunter Goblin Gang Flying Machine Zappies Prince
Goblin Gang Bomb Tower Hunter Prince Zappies
Bomb Tower Hunter Prince Goblin Gang Zappies
Fireball Bomb Tower Prince
Goblin Gang Fireball Bomb Tower Flying Machine Zappies Hunter
Hunter Goblin Gang Fireball Bomb Tower Flying Machine Zappies
Fireball Bomb Tower Flying Machine
Zappies Hunter Goblin Gang Bomb Tower Prince
Goblin Gang Zappies Hunter Prince
Goblin Gang Fireball Bomb Tower Flying Machine Zappies Hunter
Hunter Goblin Gang Fireball Flying Machine Zappies
Bomb Tower Hunter Prince Goblin Gang Fireball Flying Machine Zappies
Fireball Bomb Tower Goblin Gang Zappies Hunter Prince
Goblin Gang Bomb Tower Zappies Hunter Prince
Bomb Tower Goblin Gang Fireball Zappies Hunter Prince
Bomb Tower Goblin Gang Fireball Zappies Hunter Prince
Fireball Bomb Tower Goblin Gang Flying Machine Zappies Hunter Prince
Bomb Tower Hunter Fireball Flying Machine Zappies
Bomb Tower Zappies Hunter Prince
Goblin Gang Fireball Bomb Tower Flying Machine Zappies Hunter Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Zappies Prince
Fireball Goblin Gang Bomb Tower Flying Machine Hunter Prince
Goblin Gang Zappies Bomb Tower Hunter Prince
Goblin Gang Hunter Prince Fireball Zappies
Goblin Gang Zappies Hunter Prince
Fireball Goblin Gang Bomb Tower Flying Machine Zappies Hunter
Goblin Gang Prince Fireball Bomb Tower Flying Machine Zappies Hunter
Bomb Tower Zappies Hunter Prince
Fireball Bomb Tower Flying Machine Zappies Prince
Goblin Gang Zappies
Bomb Tower Flying Machine Zappies Hunter Prince
Fireball Prince
Prince Goblin Gang Fireball Bomb Tower Zappies Hunter
Fireball Bomb Tower Flying Machine Zappies
Goblin Gang Zappies Fireball Bomb Tower Flying Machine Hunter Prince
Fireball Bomb Tower Flying Machine Zappies Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Prince
Fireball
Fireball Flying Machine Hunter
Flying Machine
Fireball Flying Machine Hunter
Fireball Flying Machine
Goblin Gang Fireball Prince
Fireball Flying Machine Prince
Fireball Flying Machine
Flying Machine Fireball Hunter
Fireball Flying Machine
Fireball Flying Machine Prince
Fireball Flying Machine Hunter
Fireball Flying Machine
Fireball
Fireball Flying Machine Hunter Prince
Fireball Flying Machine
Fireball Prince
Fireball
Prince
Fireball Flying Machine
Fireball Hunter
Fireball Flying Machine Hunter
Fireball Flying Machine Prince
Fireball
Fireball Flying Machine Hunter
Fireball Flying Machine Zappies
Fireball
Fireball Hunter
Fireball Zappies
Prince
Fireball
Goblin Gang Fireball Flying Machine Zappies Prince
Fireball Flying Machine Zappies Hunter
Fireball
Fireball Goblin Gang Flying Machine Hunter Prince
Fireball Flying Machine
Fireball
Flying Machine Prince
Goblin Gang Fireball Flying Machine Zappies
Fireball Flying Machine Zappies
Fireball Flying Machine Prince

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