My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Flying Machine Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Clone Lava Hound
Giant Snowball
Bats Goblin Gang Barbarians Flying Machine Clone Lava Hound
Zap
Bats Goblin Gang Flying Machine Clone Lava Hound
Barbarian Barrel
Goblin Gang Barbarians Clone Magic Archer
The Log
Goblin Gang Barbarians Clone
Earthquake
Goblin Gang Barbarians Clone
Arrows
Bats Goblin Gang Flying Machine Clone Lava Hound
Royal Delivery
Bats Goblin Gang Barbarians Flying Machine Clone Magic Archer Lava Hound
Fireball
Goblin Gang Barbarians Flying Machine Clone Magic Archer Lava Hound
Poison
Bats Goblin Gang Barbarians Flying Machine Clone Magic Archer Lava Hound
Lightning
Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Goblin Gang Clone Flying Machine Magic Archer Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Goblin Gang Clone

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Flying Machine Clone
Giant Snowball
Barbarians Flying Machine Magic Archer Lava Hound
Goblin Gang
Clone Lava Hound
Barbarians
Giant Snowball
Flying Machine
Lava Hound Bats Giant Snowball Clone
Clone
Lava Hound Bats Goblin Gang Flying Machine Magic Archer
Magic Archer
Giant Snowball Clone Lava Hound
Lava Hound
Bats Flying Machine Clone Giant Snowball Goblin Gang Magic Archer

Defense Synergies 1 7

Bats
Giant Snowball
Giant Snowball
Goblin Gang Bats Barbarians Flying Machine Magic Archer
Goblin Gang
Giant Snowball Barbarians Flying Machine Magic Archer
Barbarians
Giant Snowball Goblin Gang
Flying Machine
Giant Snowball Goblin Gang
Clone
Magic Archer
Giant Snowball Goblin Gang
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Magic Archer
Barbarians Bats Goblin Gang Flying Machine
Goblin Gang Barbarians Bats Giant Snowball
Barbarians Bats Goblin Gang
Barbarians
Goblin Gang Bats Giant Snowball Flying Machine Magic Archer
Bats Giant Snowball Goblin Gang Flying Machine Magic Archer
Barbarians Flying Machine Magic Archer
Barbarians Goblin Gang
Goblin Gang Giant Snowball Barbarians
Bats Goblin Gang Barbarians Giant Snowball Flying Machine Magic Archer
Bats Giant Snowball Goblin Gang Flying Machine Magic Archer
Barbarians Bats Giant Snowball Goblin Gang Flying Machine
Bats Giant Snowball Goblin Gang Barbarians Magic Archer
Barbarians Goblin Gang
Barbarians Giant Snowball Goblin Gang
Barbarians Bats Goblin Gang
Bats Giant Snowball Goblin Gang Barbarians Flying Machine Magic Archer
Giant Snowball Bats Barbarians Flying Machine Magic Archer
Barbarians
Goblin Gang Bats Giant Snowball Barbarians Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Giant Snowball
Giant Snowball Goblin Gang Flying Machine Magic Archer
Goblin Gang Barbarians Bats
Goblin Gang Bats Barbarians
Barbarians Goblin Gang
Bats Giant Snowball Goblin Gang Flying Machine Magic Archer
Goblin Gang Bats Barbarians Flying Machine
Barbarians
Bats Giant Snowball Barbarians Flying Machine Magic Archer
Goblin Gang Barbarians
Bats Barbarians Flying Machine
Giant Snowball Barbarians
Barbarians Goblin Gang
Barbarians Flying Machine Magic Archer
Goblin Gang Barbarians Bats Flying Machine Magic Archer
Bats Giant Snowball Barbarians Flying Machine Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine
Giant Snowball Flying Machine Magic Archer
Flying Machine Magic Archer
Barbarians Flying Machine
Giant Snowball Magic Archer
Bats Giant Snowball Flying Machine Magic Archer
Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer
Giant Snowball Flying Machine
Bats Giant Snowball Goblin Gang
Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer
Flying Machine Giant Snowball Magic Archer
Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer
Magic Archer Flying Machine
Giant Snowball
Bats
Giant Snowball Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer
Magic Archer
Giant Snowball
Giant Snowball Barbarians Flying Machine
Giant Snowball Magic Archer
Giant Snowball Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer
Magic Archer
Bats Giant Snowball Flying Machine Magic Archer
Bats Giant Snowball Flying Machine
Giant Snowball
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Bats Goblin Gang Barbarians Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer
Goblin Gang Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer
Giant Snowball
Flying Machine
Bats Giant Snowball Goblin Gang Flying Machine Magic Archer
Bats Giant Snowball Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer

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