My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Flying Machine Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Ice Golem Flying Machine Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Rascals Ice Golem Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Barbarians Flying Machine Goblin Hut Royal Hogs
Zap
Flying Machine Goblin Hut Royal Hogs
Barbarian Barrel
Knight Barbarians Rascals Goblin Hut Royal Hogs
The Log
Barbarians Rascals Goblin Hut Royal Hogs
Earthquake
Barbarians Goblin Hut Royal Hogs
Arrows
Rascals Flying Machine Goblin Hut Royal Hogs
Royal Delivery
Knight Barbarians Rascals Flying Machine Goblin Hut Royal Hogs
Fireball
Barbarians Rascals Flying Machine Goblin Hut Royal Hogs
Poison
Barbarians Rascals Flying Machine Goblin Hut Royal Hogs
Lightning
Knight Ice Golem Goblin Hut
Rocket
Barbarians Rascals Goblin Hut Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Knight Fireball Flying Machine Barbarians Rascals Goblin Hut Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Knight Fireball Flying Machine

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Flying Machine Goblin Hut Royal Hogs
Barbarians
Rascals
Flying Machine
Ice Golem
Flying Machine Goblin Hut Royal Hogs
Fireball
Knight Royal Hogs
Flying Machine
Knight Rascals Ice Golem Goblin Hut Royal Hogs
Goblin Hut
Knight Ice Golem Flying Machine Royal Hogs
Royal Hogs
Knight Ice Golem Fireball Flying Machine Goblin Hut

Defense Synergies 0 8

Knight
Fireball Flying Machine Goblin Hut
Barbarians
Rascals
Ice Golem
Fireball Flying Machine Goblin Hut
Fireball
Knight Ice Golem Goblin Hut
Flying Machine
Knight Ice Golem Goblin Hut
Goblin Hut
Knight Ice Golem Fireball Flying Machine
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Fireball Flying Machine Goblin Hut
Barbarians Knight Rascals Flying Machine Goblin Hut
Barbarians Goblin Hut Knight Rascals
Barbarians Goblin Hut Knight Rascals
Barbarians Fireball
Fireball Rascals Flying Machine
Rascals Fireball Flying Machine Goblin Hut
Barbarians Rascals Ice Golem Fireball Flying Machine
Barbarians Rascals Goblin Hut
Knight Barbarians Rascals Ice Golem
Barbarians Knight Rascals Ice Golem Fireball Flying Machine Goblin Hut
Rascals Fireball Flying Machine Goblin Hut
Barbarians Goblin Hut Knight Rascals Fireball Flying Machine
Fireball Barbarians Rascals Goblin Hut
Barbarians Knight Rascals Goblin Hut
Barbarians Rascals Fireball Goblin Hut
Barbarians Knight Rascals Fireball Goblin Hut
Fireball Knight Barbarians Rascals Flying Machine Goblin Hut
Knight Barbarians Rascals Ice Golem Fireball Flying Machine Goblin Hut
Barbarians Goblin Hut
Rascals Knight Barbarians Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Rascals Ice Golem Fireball Goblin Hut
Fireball Knight Ice Golem Flying Machine
Barbarians Knight Rascals Ice Golem Goblin Hut
Knight Barbarians Rascals Ice Golem Fireball
Barbarians Knight Rascals Goblin Hut
Fireball Rascals Ice Golem Flying Machine Goblin Hut
Rascals Knight Barbarians Ice Golem Fireball Flying Machine Goblin Hut
Knight Barbarians Rascals
Knight Barbarians Ice Golem Fireball Flying Machine Goblin Hut
Barbarians Goblin Hut
Knight Barbarians Rascals Flying Machine Goblin Hut
Barbarians Fireball
Barbarians Rascals Knight Ice Golem Fireball
Barbarians Rascals Fireball Flying Machine
Barbarians Rascals Goblin Hut Knight Ice Golem Fireball Flying Machine
Barbarians Rascals Ice Golem Fireball Flying Machine Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rascals Ice Golem Flying Machine
Fireball Flying Machine
Fireball Flying Machine Goblin Hut
Knight Barbarians Rascals Ice Golem Fireball Flying Machine
Fireball
Fireball Ice Golem Flying Machine
Flying Machine
Fireball Ice Golem Flying Machine
Fireball Flying Machine
Fireball
Knight Fireball Flying Machine
Fireball Flying Machine
Flying Machine Knight Ice Golem Fireball Goblin Hut
Fireball Flying Machine
Ice Golem Fireball Flying Machine Goblin Hut
Fireball Flying Machine Goblin Hut
Fireball Flying Machine Goblin Hut
Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball
Barbarians Fireball Flying Machine
Ice Golem Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball
Ice Golem Fireball Flying Machine
Fireball Flying Machine Goblin Hut
Fireball
Fireball
Fireball
Fireball
Barbarians Fireball Flying Machine Goblin Hut
Fireball Flying Machine
Fireball
Fireball Knight Rascals Flying Machine
Ice Golem Fireball Flying Machine
Fireball
Flying Machine
Rascals Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: