My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Flying Machine Hog Rider
Zap
Bats Goblin Gang Flying Machine
Barbarian Barrel
Goblin Gang Ice Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Flying Machine
Royal Delivery
Bats Goblin Gang Flying Machine Hog Rider Ice Wizard
Fireball
Goblin Gang Flying Machine Hog Rider Ice Wizard
Poison
Bats Goblin Gang Flying Machine Ice Wizard
Lightning
Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Goblin Gang Ice Wizard Flying Machine Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Flying Machine Barbarian Barrel
Zap
Hog Rider Bats Flying Machine Barbarian Barrel Freeze Ice Wizard
Goblin Gang
Hog Rider
Flying Machine
Bats Zap Hog Rider Barbarian Barrel
Hog Rider
Bats Zap Goblin Gang Freeze Flying Machine Barbarian Barrel
Barbarian Barrel
Bats Zap Flying Machine Hog Rider Ice Wizard
Freeze
Hog Rider Zap
Ice Wizard
Zap Barbarian Barrel

Defense Synergies 0 14

Bats
Zap Barbarian Barrel Freeze Ice Wizard
Zap
Bats Goblin Gang Flying Machine Barbarian Barrel Ice Wizard
Goblin Gang
Zap Flying Machine Barbarian Barrel Ice Wizard
Flying Machine
Zap Goblin Gang Barbarian Barrel Ice Wizard
Hog Rider
Barbarian Barrel
Bats Zap Goblin Gang Flying Machine Ice Wizard
Freeze
Bats
Ice Wizard
Bats Zap Goblin Gang Flying Machine Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Barbarian Barrel
Bats Zap Goblin Gang Flying Machine Ice Wizard
Goblin Gang Bats Freeze Ice Wizard
Bats Goblin Gang Ice Wizard
Barbarian Barrel
Goblin Gang Barbarian Barrel Freeze Bats Zap Flying Machine Ice Wizard
Bats Zap Goblin Gang Flying Machine Freeze Ice Wizard
Zap Flying Machine Barbarian Barrel
Goblin Gang Ice Wizard
Goblin Gang Barbarian Barrel Ice Wizard
Bats Goblin Gang Ice Wizard Zap Flying Machine Barbarian Barrel Freeze
Bats Zap Goblin Gang Flying Machine Ice Wizard
Bats Zap Goblin Gang Flying Machine Freeze Ice Wizard
Bats Zap Goblin Gang Barbarian Barrel Freeze
Goblin Gang
Zap Goblin Gang Freeze
Bats Goblin Gang
Bats Zap Goblin Gang Flying Machine Barbarian Barrel Ice Wizard
Zap Barbarian Barrel Freeze Bats Flying Machine Ice Wizard
Goblin Gang Bats Flying Machine Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Barbarian Barrel
Zap Goblin Gang Flying Machine Barbarian Barrel
Goblin Gang Bats Zap
Goblin Gang Bats Zap Barbarian Barrel
Goblin Gang
Bats Zap Goblin Gang Flying Machine Freeze Ice Wizard
Goblin Gang Bats Flying Machine Ice Wizard
Zap Freeze Bats Flying Machine Barbarian Barrel
Goblin Gang
Bats Flying Machine
Zap
Goblin Gang
Flying Machine
Goblin Gang Bats Zap Flying Machine Barbarian Barrel Freeze
Bats Zap Flying Machine Barbarian Barrel Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Barbarian Barrel Freeze
Zap Flying Machine Barbarian Barrel Ice Wizard
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel Freeze
Zap Barbarian Barrel
Bats Zap Flying Machine Freeze Ice Wizard
Flying Machine
Zap Flying Machine Barbarian Barrel Freeze Ice Wizard
Zap Flying Machine
Bats Goblin Gang
Zap Flying Machine Barbarian Barrel
Zap Flying Machine
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel Freeze
Zap Flying Machine Barbarian Barrel
Zap Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Barbarian Barrel Freeze
Bats
Zap Flying Machine Barbarian Barrel
Zap Flying Machine Barbarian Barrel
Zap Flying Machine Barbarian Barrel
Zap Freeze Barbarian Barrel Ice Wizard
Zap Flying Machine Barbarian Barrel Ice Wizard
Zap Flying Machine
Zap Barbarian Barrel
Bats Zap Flying Machine Ice Wizard
Zap Bats Flying Machine Freeze
Zap
Zap Freeze
Zap Bats Goblin Gang Flying Machine Barbarian Barrel Freeze
Zap Flying Machine Ice Wizard
Freeze
Barbarian Barrel
Goblin Gang Flying Machine
Zap Flying Machine
Zap
Flying Machine
Zap Bats Goblin Gang Flying Machine Freeze
Bats Zap Flying Machine
Zap Flying Machine Barbarian Barrel Freeze

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