My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Flying Machine Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Ice Golem Mini P.E.K.K.A Flying Machine Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Bandit
Giant Snowball
Flying Machine
Zap
Flying Machine Bandit
Barbarian Barrel
Knight Elite Barbarians Giant Skeleton Bandit
The Log
Elite Barbarians Mini P.E.K.K.A Giant Skeleton Bandit
Earthquake
Arrows
Flying Machine
Royal Delivery
Knight Elite Barbarians Mini P.E.K.K.A Flying Machine Giant Skeleton Bandit
Fireball
Elite Barbarians Flying Machine Bandit
Poison
Flying Machine
Lightning
Knight Elite Barbarians Ice Golem Mini P.E.K.K.A Bandit
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Knight Bandit Mini P.E.K.K.A Flying Machine Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Knight Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Knight Ice Golem Mini P.E.K.K.A Flying Machine Giant Skeleton Bandit
Knight
Zap Elite Barbarians Flying Machine
Elite Barbarians
Zap Knight Ice Golem Bandit
Ice Golem
Zap Elite Barbarians Mini P.E.K.K.A Flying Machine
Mini P.E.K.K.A
Zap Ice Golem Giant Skeleton
Flying Machine
Zap Knight Ice Golem Giant Skeleton
Giant Skeleton
Zap Mini P.E.K.K.A Flying Machine Bandit
Bandit
Zap Elite Barbarians Giant Skeleton

Defense Synergies 1 16

Zap
Mini P.E.K.K.A Knight Elite Barbarians Ice Golem Flying Machine Giant Skeleton Bandit
Knight
Zap Mini P.E.K.K.A Flying Machine
Elite Barbarians
Zap Ice Golem Mini P.E.K.K.A
Ice Golem
Zap Elite Barbarians Mini P.E.K.K.A Flying Machine Giant Skeleton Bandit
Mini P.E.K.K.A
Zap Knight Elite Barbarians Ice Golem
Flying Machine
Zap Knight Ice Golem Giant Skeleton Bandit
Giant Skeleton
Zap Ice Golem Flying Machine
Bandit
Zap Ice Golem Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Ice Golem Flying Machine
Elite Barbarians Mini P.E.K.K.A Zap Knight Flying Machine Bandit
Mini P.E.K.K.A Knight Elite Barbarians Giant Skeleton Bandit
Elite Barbarians Mini P.E.K.K.A Knight Bandit
Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Zap Flying Machine Bandit
Zap Flying Machine
Zap Ice Golem Flying Machine Giant Skeleton Bandit
Mini P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Ice Golem Mini P.E.K.K.A Giant Skeleton Bandit
Zap Knight Ice Golem Flying Machine Giant Skeleton Bandit
Zap Flying Machine
Mini P.E.K.K.A Zap Knight Elite Barbarians Flying Machine Giant Skeleton Bandit
Zap Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Knight Bandit
Zap Elite Barbarians Mini P.E.K.K.A Bandit
Knight Elite Barbarians Mini P.E.K.K.A
Zap Knight Elite Barbarians Flying Machine Bandit
Zap Knight Ice Golem Flying Machine Giant Skeleton Bandit
Mini P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A Flying Machine Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Elite Barbarians Ice Golem Giant Skeleton Bandit
Bandit Zap Knight Elite Barbarians Ice Golem Mini P.E.K.K.A Flying Machine
Giant Skeleton Bandit Zap Knight Elite Barbarians Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Zap Knight Elite Barbarians Ice Golem Bandit
Giant Skeleton Knight Elite Barbarians Mini P.E.K.K.A Bandit
Zap Ice Golem Flying Machine
Mini P.E.K.K.A Knight Elite Barbarians Ice Golem Flying Machine Giant Skeleton Bandit
Mini P.E.K.K.A Giant Skeleton Knight Elite Barbarians
Zap Giant Skeleton Knight Elite Barbarians Ice Golem Mini P.E.K.K.A Flying Machine Bandit
Knight Elite Barbarians Mini P.E.K.K.A Flying Machine Giant Skeleton
Zap Elite Barbarians Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Giant Skeleton Knight Ice Golem Bandit
Flying Machine
Elite Barbarians Zap Knight Ice Golem Mini P.E.K.K.A Flying Machine Giant Skeleton
Zap Elite Barbarians Ice Golem Mini P.E.K.K.A Flying Machine Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Flying Machine Giant Skeleton Bandit
Zap Flying Machine Bandit
Flying Machine Giant Skeleton Bandit
Knight Ice Golem Flying Machine Giant Skeleton
Zap
Zap Ice Golem Flying Machine
Flying Machine
Zap Ice Golem Flying Machine
Zap Flying Machine Bandit
Elite Barbarians Mini P.E.K.K.A
Zap Knight Flying Machine Bandit
Zap Flying Machine
Flying Machine Knight Elite Barbarians Ice Golem Bandit
Flying Machine Bandit
Zap Elite Barbarians Ice Golem Flying Machine
Zap Flying Machine Bandit
Flying Machine Bandit
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Flying Machine Bandit
Zap Flying Machine
Giant Skeleton
Zap Flying Machine
Zap Ice Golem
Zap Flying Machine Bandit
Zap Flying Machine Bandit
Zap Bandit
Elite Barbarians Zap Ice Golem Flying Machine
Zap Flying Machine
Elite Barbarians Mini P.E.K.K.A
Zap Bandit
Zap
Giant Skeleton
Zap Flying Machine Bandit
Zap Flying Machine
Knight Mini P.E.K.K.A Flying Machine
Zap Ice Golem Flying Machine
Zap Giant Skeleton
Elite Barbarians Flying Machine
Zap Elite Barbarians Flying Machine Giant Skeleton
Zap Flying Machine
Zap Flying Machine Giant Skeleton Bandit

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