My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Elixir Collector Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Rascals Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs
Giant Snowball
Fire Spirit Goblin Gang Royal Hogs
Zap
Fire Spirit Goblin Gang Royal Hogs
Barbarian Barrel
Fire Spirit Goblin Gang Rascals Royal Hogs Electro Wizard
The Log
Fire Spirit Goblin Gang Rascals Royal Hogs
Earthquake
Goblin Gang Royal Hogs Elixir Collector
Arrows
Fire Spirit Goblin Gang Rascals Royal Hogs
Royal Delivery
Fire Spirit Goblin Gang Rascals Royal Hogs Electro Wizard
Fireball
Goblin Gang Rascals Royal Hogs Elixir Collector Electro Wizard
Poison
Goblin Gang Rascals Royal Hogs Elixir Collector Electro Wizard
Lightning
Elixir Collector Electro Wizard
Rocket
Rascals Royal Hogs Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Gang Fireball Electro Wizard Rascals Royal Hogs Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Goblin Gang Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Hogs
Arrows
Fireball Royal Hogs
Goblin Gang
Royal Hogs
Rascals
Electro Wizard
Fireball
Arrows Royal Hogs Electro Wizard
Royal Hogs
Arrows Fire Spirit Goblin Gang Fireball Electro Wizard
Elixir Collector
Electro Wizard
Rascals Fireball Royal Hogs

Defense Synergies 0 5

Fire Spirit
Electro Wizard
Arrows
Fireball
Goblin Gang
Rascals Electro Wizard
Rascals
Goblin Gang
Fireball
Arrows Electro Wizard
Royal Hogs
Elixir Collector
Electro Wizard
Fire Spirit Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Goblin Gang Rascals Electro Wizard
Goblin Gang Fire Spirit Rascals Electro Wizard
Goblin Gang Rascals Electro Wizard
Arrows Fireball
Arrows Goblin Gang Fireball Fire Spirit Rascals Electro Wizard
Electro Wizard Fire Spirit Arrows Goblin Gang Rascals Fireball
Arrows Rascals Fireball Electro Wizard
Goblin Gang Rascals
Goblin Gang Fire Spirit Rascals Electro Wizard
Goblin Gang Electro Wizard Arrows Rascals Fireball
Arrows Goblin Gang Rascals Fireball Electro Wizard
Fire Spirit Goblin Gang Rascals Fireball Electro Wizard
Fire Spirit Fireball Arrows Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Fireball Electro Wizard
Arrows Goblin Gang Rascals Fireball Electro Wizard
Fire Spirit Arrows Fireball Goblin Gang Rascals Electro Wizard
Arrows Fire Spirit Rascals Fireball Electro Wizard
Electro Wizard
Goblin Gang Rascals Fire Spirit Arrows Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Fireball Electro Wizard
Fireball Electro Wizard Arrows Goblin Gang
Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Fireball Electro Wizard
Goblin Gang Rascals
Fire Spirit Arrows Fireball Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Fireball Electro Wizard
Rascals
Electro Wizard Fireball
Goblin Gang
Rascals
Arrows Fireball Electro Wizard
Rascals Goblin Gang Fireball
Rascals Fireball
Goblin Gang Rascals Electro Wizard Fireball
Arrows Rascals Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rascals
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Rascals Fireball
Fireball Fire Spirit Arrows
Arrows Fireball Fire Spirit
Fire Spirit Arrows
Arrows Fireball Fire Spirit
Arrows Fireball
Fire Spirit Goblin Gang Fireball Electro Wizard
Arrows Fireball Electro Wizard
Fireball Fire Spirit Arrows
Fire Spirit Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fire Spirit Arrows Fireball Electro Wizard
Fire Spirit Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fire Spirit Fireball
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball Arrows
Fire Spirit Arrows Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Fire Spirit Goblin Gang Fireball
Fireball Fire Spirit Arrows Electro Wizard
Arrows Fireball
Fireball Goblin Gang Rascals Electro Wizard
Arrows Fireball
Arrows Fireball
Goblin Gang Rascals Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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