My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Zappies Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Ice Golem Zappies Witch Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Ice Golem Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zappies Witch Princess
Zap
Royal Giant Zappies Witch Princess
Barbarian Barrel
Rascals Zappies Witch Princess Royal Ghost
The Log
Rascals Royal Giant Zappies Witch Princess
Earthquake
Zappies Witch
Arrows
Rascals Zappies Witch Princess
Royal Delivery
Rascals Zappies Witch Princess Royal Ghost
Fireball
Rascals Zappies Witch Princess
Poison
Rascals Zappies Witch Princess
Lightning
Ice Golem Witch
Rocket
Rascals Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Princess Royal Ghost Fireball Zappies Rascals Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Princess Royal Ghost Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Zappies
Royal Giant
Fireball Ice Golem Zappies Witch Princess Royal Ghost
Ice Golem
Royal Giant Zappies Witch
Fireball
Royal Giant Princess
Zappies
Rascals Royal Giant Ice Golem Royal Ghost
Witch
Royal Giant Ice Golem Royal Ghost
Princess
Royal Giant Fireball Royal Ghost
Royal Ghost
Royal Giant Zappies Witch Princess

Defense Synergies 0 10

Rascals
Princess
Royal Giant
Ice Golem
Fireball Zappies Witch Princess Royal Ghost
Fireball
Ice Golem Zappies Princess
Zappies
Ice Golem Fireball
Witch
Ice Golem Royal Ghost
Princess
Rascals Ice Golem Fireball Royal Ghost
Royal Ghost
Ice Golem Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Zappies
Rascals Zappies Witch
Witch Rascals Zappies
Witch Rascals Zappies
Fireball Princess
Fireball Rascals Zappies Royal Ghost
Rascals Fireball Zappies Witch Princess
Rascals Ice Golem Fireball
Zappies Witch Rascals Princess
Rascals Ice Golem Zappies Royal Ghost
Witch Rascals Ice Golem Fireball Zappies Princess Royal Ghost
Rascals Fireball Zappies Witch Princess
Rascals Fireball Zappies Witch
Fireball Rascals Zappies Witch Princess Royal Ghost
Rascals Zappies
Rascals Fireball Zappies
Rascals Fireball Zappies Witch
Fireball Rascals Zappies Witch Royal Ghost
Witch Rascals Ice Golem Fireball Zappies Princess Royal Ghost
Zappies
Rascals Royal Ghost Fireball Zappies Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Ice Golem Fireball Zappies Witch Royal Ghost
Fireball Ice Golem Royal Ghost
Zappies Rascals Ice Golem Witch
Rascals Ice Golem Fireball Zappies
Rascals Zappies Witch
Fireball Rascals Ice Golem Zappies Witch Princess
Rascals Ice Golem Fireball Zappies Witch
Rascals Zappies
Ice Golem Fireball Zappies Witch
Witch Zappies
Rascals Zappies Witch
Fireball
Rascals Ice Golem Fireball Zappies Witch
Rascals Fireball Zappies Witch Princess
Rascals Zappies Witch Ice Golem Fireball
Rascals Ice Golem Fireball Zappies Witch Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Rascals Ice Golem Royal Ghost
Fireball Princess Royal Ghost
Fireball
Rascals Ice Golem Fireball
Fireball
Fireball Ice Golem Witch Princess
Witch Princess
Fireball Ice Golem Princess
Fireball
Fireball
Fireball Princess
Fireball Princess
Ice Golem Fireball Princess
Fireball Princess
Princess Ice Golem Fireball
Fireball Witch Princess
Fireball Princess
Fireball
Fireball Princess
Fireball Witch Princess
Fireball
Fireball Princess
Fireball
Ice Golem Fireball Witch Princess
Witch
Fireball Witch Princess Royal Ghost
Fireball Witch Princess
Fireball
Ice Golem Fireball Witch Princess
Fireball Zappies Witch
Fireball
Fireball
Fireball Zappies Princess
Fireball Princess
Fireball Zappies Witch Princess
Fireball Zappies Witch Princess
Fireball
Fireball Rascals Princess
Ice Golem Fireball Princess
Fireball
Rascals Fireball Zappies Witch Princess
Fireball Zappies Witch Princess
Fireball Witch Princess Royal Ghost

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