My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Knight Goblin Gang Wizard
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Wizard
Fireball
Archers Goblin Gang Wizard
Poison
Archers Goblin Gang Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Knight Goblin Gang Fireball Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Knight

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Archers Knight The Log
Archers
Knight Zap Giant
Knight
Archers Goblin Gang Zap Fireball Wizard The Log
Goblin Gang
Knight Giant
Fireball
Zap Knight Giant The Log
Giant
Zap Archers Goblin Gang Fireball Wizard The Log
Wizard
Knight Giant
The Log
Zap Knight Fireball Giant

Defense Synergies 4 11

Zap
Fireball Archers Knight Goblin Gang The Log
Archers
Knight Zap Goblin Gang The Log
Knight
Archers Goblin Gang Zap Fireball Wizard The Log
Goblin Gang
Knight Zap Archers The Log
Fireball
Zap The Log Knight
Giant
Wizard
Knight The Log
The Log
Fireball Zap Archers Knight Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard The Log
Zap Knight Goblin Gang The Log
Goblin Gang Archers Knight
Knight Goblin Gang
Fireball The Log
Goblin Gang Fireball The Log Zap Archers
Zap Archers Goblin Gang Fireball Wizard
Zap Fireball The Log
Goblin Gang
Knight Goblin Gang Archers
Archers Goblin Gang Zap Knight Fireball Wizard The Log
Zap Archers Goblin Gang Fireball Wizard
Zap Knight Goblin Gang Fireball Wizard The Log
Fireball Wizard Zap Goblin Gang The Log
Knight Goblin Gang
Zap Goblin Gang Fireball The Log
Wizard Knight Goblin Gang Fireball
Fireball Zap Archers Knight Goblin Gang Wizard The Log
Zap Wizard The Log Archers Knight Fireball
Goblin Gang Wizard Archers Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Fireball
Fireball Zap Archers Knight Goblin Gang Wizard The Log
Goblin Gang Zap Knight The Log
Goblin Gang Zap Knight Fireball The Log
Knight Goblin Gang
Fireball Wizard Zap Archers Goblin Gang
Goblin Gang Archers Knight Fireball
Knight
Zap Knight Fireball The Log
Goblin Gang
Knight
Zap Fireball The Log
Knight Goblin Gang Fireball Wizard
Wizard Archers Fireball
Goblin Gang Zap Archers Knight Fireball The Log
Zap Archers Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Zap The Log
Fireball The Log
Knight Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap
Archers Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Goblin Gang Fireball
Zap Knight Fireball Wizard The Log
Fireball Zap Archers Wizard
Knight Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Zap Archers Fireball Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Archers Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Archers Goblin Gang Fireball
Fireball Zap Archers Wizard
The Log Fireball
Fireball Knight Goblin Gang Wizard
The Log Zap Fireball Wizard
Zap Fireball
Zap Goblin Gang Fireball The Log
Zap Fireball
Zap Fireball The Log

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