My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Musketeer Clone Baby Dragon
Zap
Clone
Barbarian Barrel
Musketeer Clone Electro Wizard
The Log
Mini P.E.K.K.A Musketeer Clone
Earthquake
Clone
Arrows
Clone
Royal Delivery
Mini P.E.K.K.A Musketeer Clone Baby Dragon Electro Wizard
Fireball
Musketeer Clone Baby Dragon Electro Wizard
Poison
Musketeer Clone Electro Wizard
Lightning
Mini P.E.K.K.A Musketeer Baby Dragon Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Clone Fireball Mini P.E.K.K.A Musketeer Baby Dragon Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Clone Fireball

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Electro Wizard Mini P.E.K.K.A Musketeer Baby Dragon
Fireball
Zap Mirror Baby Dragon Electro Wizard
Mini P.E.K.K.A
Zap Musketeer Mirror Baby Dragon Electro Wizard
Musketeer
Zap Mini P.E.K.K.A Mirror Baby Dragon
Mirror
Zap Fireball Mini P.E.K.K.A Musketeer
Clone
Baby Dragon Electro Wizard
Baby Dragon
Zap Fireball Mini P.E.K.K.A Musketeer Clone Electro Wizard
Electro Wizard
Zap Fireball Mini P.E.K.K.A Clone Baby Dragon

Defense Synergies 6 12

Zap
Fireball Mini P.E.K.K.A Mirror Electro Wizard Musketeer Baby Dragon
Fireball
Zap Mirror Mini P.E.K.K.A Musketeer Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fireball Musketeer Mirror Baby Dragon
Musketeer
Zap Fireball Mini P.E.K.K.A Mirror Baby Dragon Electro Wizard
Mirror
Zap Fireball Mini P.E.K.K.A Musketeer Electro Wizard
Clone
Baby Dragon
Zap Mini P.E.K.K.A Musketeer
Electro Wizard
Zap Mini P.E.K.K.A Fireball Musketeer Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Baby Dragon Electro Wizard
Mini P.E.K.K.A Zap Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer Electro Wizard
Fireball Mini P.E.K.K.A
Fireball Zap Musketeer Baby Dragon Electro Wizard
Musketeer Electro Wizard Zap Fireball Baby Dragon
Zap Fireball Musketeer Baby Dragon Electro Wizard
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Electro Wizard
Electro Wizard Zap Fireball Musketeer Baby Dragon
Musketeer Zap Fireball Baby Dragon Electro Wizard
Mini P.E.K.K.A Zap Fireball Musketeer Electro Wizard
Fireball Zap Mini P.E.K.K.A Baby Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Fireball Mini P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A Musketeer Electro Wizard
Fireball Zap Musketeer Baby Dragon Electro Wizard
Zap Baby Dragon Fireball Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer Electro Wizard
Fireball Mini P.E.K.K.A Musketeer Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Musketeer Baby Dragon
Zap Mini P.E.K.K.A Musketeer Electro Wizard
Mini P.E.K.K.A Zap Fireball Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer
Fireball Zap Musketeer Baby Dragon Electro Wizard
Mini P.E.K.K.A Fireball Musketeer Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fireball Mini P.E.K.K.A Baby Dragon
Musketeer
Mini P.E.K.K.A Musketeer
Zap Fireball Electro Wizard
Mini P.E.K.K.A Fireball
Fireball Musketeer Baby Dragon
Electro Wizard Zap Fireball Mini P.E.K.K.A Musketeer Baby Dragon
Zap Fireball Mini P.E.K.K.A Musketeer Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Musketeer
Fireball Zap Baby Dragon
Fireball Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Fireball Mini P.E.K.K.A Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Fireball Zap Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer Baby Dragon Electro Wizard
Zap Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Zap Fireball Musketeer Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Musketeer Baby Dragon Electro Wizard
Fireball Zap Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon Electro Wizard
Zap Electro Wizard Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Musketeer
Fireball Zap Musketeer Baby Dragon Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Musketeer Baby Dragon Electro Wizard
Zap Fireball Musketeer Baby Dragon
Zap Fireball
Musketeer
Zap Fireball Musketeer Baby Dragon Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Baby Dragon Electro Wizard

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