My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards Lumberjack
Zap
Goblin Barrel Guards
Barbarian Barrel
Bomb Tower Wizard Goblin Barrel Guards Lumberjack
The Log
Goblin Barrel Guards Lumberjack
Earthquake
Bomb Tower Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Wizard Goblin Barrel Guards Lumberjack
Fireball
Bomb Tower Wizard Goblin Barrel Lumberjack
Poison
Bomb Tower Wizard Guards
Lightning
Bomb Tower Wizard Lumberjack
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bomb Tower Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Guards Fireball Bomb Tower Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Guards Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Guards Lumberjack Mega Knight
Fireball
Zap Mega Knight
Bomb Tower
Wizard
Lumberjack Mega Knight
Goblin Barrel
Guards Lumberjack Mega Knight
Guards
Zap Goblin Barrel Lumberjack
Lumberjack
Zap Wizard Goblin Barrel Guards Mega Knight
Mega Knight
Zap Fireball Wizard Goblin Barrel Lumberjack

Defense Synergies 3 9

Zap
Fireball Bomb Tower Mega Knight Guards Lumberjack
Fireball
Zap Bomb Tower Lumberjack Mega Knight
Bomb Tower
Zap Fireball
Wizard
Guards Lumberjack Mega Knight
Goblin Barrel
Guards
Zap Wizard Lumberjack
Lumberjack
Zap Fireball Wizard Guards
Mega Knight
Zap Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Bomb Tower Lumberjack Zap Mega Knight
Bomb Tower Lumberjack Mega Knight
Bomb Tower Lumberjack Guards Mega Knight
Fireball Bomb Tower Lumberjack Mega Knight
Fireball Zap Bomb Tower Guards Lumberjack Mega Knight
Zap Fireball Bomb Tower Wizard
Zap Fireball Bomb Tower Mega Knight
Bomb Tower Lumberjack
Guards Lumberjack Mega Knight
Guards Zap Fireball Bomb Tower Wizard Lumberjack Mega Knight
Zap Fireball Wizard
Bomb Tower Lumberjack Mega Knight Zap Fireball Wizard Guards
Fireball Bomb Tower Wizard Mega Knight Zap Guards Lumberjack
Bomb Tower Lumberjack Mega Knight
Bomb Tower Zap Fireball Lumberjack Mega Knight
Bomb Tower Wizard Mega Knight Fireball Lumberjack
Fireball Bomb Tower Mega Knight Zap Wizard Guards Lumberjack
Zap Bomb Tower Wizard Fireball Guards Lumberjack Mega Knight
Bomb Tower Lumberjack
Wizard Mega Knight Fireball Bomb Tower Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Zap Fireball
Fireball Zap Bomb Tower Wizard Lumberjack Mega Knight
Guards Lumberjack Mega Knight Zap Bomb Tower
Guards Lumberjack Mega Knight Zap Fireball
Guards Lumberjack Mega Knight
Fireball Wizard Zap Bomb Tower
Guards Fireball Bomb Tower Lumberjack
Mega Knight Bomb Tower Lumberjack
Zap Mega Knight Fireball Bomb Tower
Guards
Mega Knight Bomb Tower Guards Lumberjack
Mega Knight Zap Fireball Guards
Mega Knight Fireball Bomb Tower Wizard Guards Lumberjack
Wizard Fireball Bomb Tower Mega Knight
Guards Zap Fireball Bomb Tower Lumberjack
Mega Knight Zap Fireball Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball
Fireball Guards
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Guards Lumberjack
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Mega Knight
Fireball Zap Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard Guards
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard
Zap Fireball Guards
Fireball Zap Wizard
Fireball
Fireball Wizard Lumberjack Mega Knight
Zap Fireball Wizard
Zap Fireball
Mega Knight
Zap Fireball Guards
Zap Fireball
Zap Fireball Mega Knight

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