My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Witch Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Inferno Dragon
Giant Snowball
Archers Witch Inferno Dragon
Zap
Archers Witch Inferno Dragon
Barbarian Barrel
Archers Knight Witch Royal Ghost
The Log
Archers Witch
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Witch Royal Ghost Inferno Dragon
Fireball
Archers Witch Inferno Dragon
Poison
Archers Witch
Lightning
Knight Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Knight Royal Ghost Fireball Inferno Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Knight Royal Ghost

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Giant Royal Ghost Inferno Dragon
Knight
Archers Fireball Witch
Fireball
Knight Giant
Giant
Rage Archers Fireball Witch Royal Ghost
Rage
Giant Witch
Witch
Rage Knight Giant Royal Ghost
Royal Ghost
Archers Giant Witch
Inferno Dragon
Archers

Defense Synergies 1 4

Archers
Knight Witch
Knight
Archers Fireball Witch
Fireball
Knight
Giant
Rage
Witch
Archers Knight Royal Ghost
Royal Ghost
Witch
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Inferno Dragon Knight Witch
Witch Archers Knight Inferno Dragon
Witch Inferno Dragon Knight
Fireball
Fireball Archers Royal Ghost
Inferno Dragon Archers Fireball Witch
Fireball
Witch Inferno Dragon
Knight Archers Royal Ghost
Archers Witch Knight Fireball Royal Ghost
Inferno Dragon Archers Fireball Witch
Knight Fireball Witch
Fireball Witch Royal Ghost
Inferno Dragon Knight
Fireball Inferno Dragon
Knight Fireball Witch
Fireball Archers Knight Witch Royal Ghost
Witch Archers Knight Fireball Royal Ghost Inferno Dragon
Inferno Dragon
Royal Ghost Archers Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Witch Royal Ghost
Fireball Archers Knight Royal Ghost Inferno Dragon
Knight Witch
Knight Fireball
Knight Witch Inferno Dragon
Fireball Archers Witch
Archers Knight Fireball Witch
Knight Inferno Dragon
Knight Fireball Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Knight Witch
Fireball
Knight Fireball Witch
Archers Fireball Witch
Witch Archers Knight Fireball Inferno Dragon
Archers Fireball Witch Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Royal Ghost
Fireball Royal Ghost
Fireball
Knight Fireball
Fireball
Fireball Witch
Archers Witch
Fireball
Fireball
Fireball
Knight Fireball
Fireball Archers
Knight Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Archers Fireball
Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch
Witch Inferno Dragon
Fireball Witch Royal Ghost
Fireball Witch
Fireball
Archers Fireball Witch
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Archers Fireball Witch
Fireball Archers Witch
Fireball
Fireball Knight
Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball Witch Royal Ghost

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