My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Bandit Lava Hound
Giant Snowball
Goblin Gang Lava Hound
Zap
Goblin Gang Royal Giant Bandit Lava Hound
Barbarian Barrel
Goblin Gang Tesla Wizard Bandit
The Log
Goblin Gang Royal Giant Bandit
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang Lava Hound
Royal Delivery
Goblin Gang Wizard Bandit Lava Hound
Fireball
Goblin Gang Tesla Wizard Bandit Lava Hound
Poison
Goblin Gang Wizard Lava Hound
Lightning
Tesla Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Bandit Tesla Fireball Wizard Royal Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Gang Bandit Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Mirror Bandit Lava Hound
Tesla
Royal Giant
Fireball Goblin Gang Wizard Mirror Bandit
Fireball
Royal Giant Mirror Lava Hound
Wizard
Royal Giant Bandit
Mirror
Fireball Goblin Gang Royal Giant
Bandit
Goblin Gang Royal Giant Wizard
Lava Hound
Fireball Goblin Gang

Defense Synergies 3 6

Goblin Gang
Tesla Mirror Bandit
Tesla
Goblin Gang Mirror Fireball Wizard
Royal Giant
Fireball
Mirror Tesla Bandit
Wizard
Tesla Bandit
Mirror
Tesla Fireball Goblin Gang
Bandit
Goblin Gang Fireball Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard
Goblin Gang Tesla Bandit
Goblin Gang Tesla Bandit
Tesla Goblin Gang Bandit
Fireball
Goblin Gang Fireball Tesla Bandit
Tesla Goblin Gang Fireball Wizard
Tesla Fireball Bandit
Tesla Goblin Gang
Goblin Gang Tesla Bandit
Goblin Gang Tesla Fireball Wizard Bandit
Tesla Goblin Gang Fireball Wizard
Tesla Goblin Gang Fireball Wizard Bandit
Fireball Wizard Goblin Gang Tesla
Goblin Gang Tesla Bandit
Goblin Gang Tesla Fireball Bandit
Tesla Wizard Goblin Gang Fireball
Tesla Fireball Goblin Gang Wizard Bandit
Wizard Tesla Fireball Bandit
Tesla
Goblin Gang Wizard Tesla Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball Bandit
Fireball Bandit Goblin Gang Tesla Wizard
Goblin Gang Bandit
Goblin Gang Tesla Fireball Bandit
Goblin Gang Tesla Bandit
Fireball Wizard Goblin Gang Tesla
Goblin Gang Tesla Fireball Bandit
Tesla
Fireball Bandit
Goblin Gang Tesla
Tesla
Fireball
Goblin Gang Tesla Fireball Wizard Bandit
Wizard Tesla Fireball
Goblin Gang Tesla Fireball
Tesla Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Bandit
Fireball Bandit
Fireball
Fireball Wizard
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard Bandit
Goblin Gang Fireball
Fireball Wizard Bandit
Fireball Wizard
Fireball Bandit
Fireball Bandit
Fireball
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Fireball Wizard Bandit
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball Bandit
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard Bandit
Fireball
Fireball Wizard
Goblin Gang Fireball Bandit
Fireball Wizard
Fireball
Fireball Goblin Gang Wizard
Fireball Wizard
Fireball
Goblin Gang Fireball
Fireball
Fireball Bandit

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