My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Battle Ram Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Battle Ram
Giant Snowball
Archers Minions Battle Ram Baby Dragon
Zap
Archers Minions Battle Ram
Barbarian Barrel
Archers Tesla Battle Ram
The Log
Archers Battle Ram
Earthquake
Archers Tesla
Arrows
Archers Minions
Royal Delivery
Archers Minions Battle Ram Baby Dragon
Fireball
Archers Minions Tesla Battle Ram Baby Dragon
Poison
Archers Minions
Lightning
Tesla Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Tornado Tesla Fireball Battle Ram Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Minions Tornado Tesla

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Ram Baby Dragon Mega Knight
Minions
Mega Knight Battle Ram Baby Dragon
Tesla
Fireball
Tornado Battle Ram Baby Dragon Mega Knight
Battle Ram
Archers Minions Fireball Tornado Baby Dragon
Tornado
Fireball Baby Dragon Battle Ram Mega Knight
Baby Dragon
Tornado Archers Minions Fireball Battle Ram Mega Knight
Mega Knight
Minions Archers Fireball Tornado Baby Dragon

Defense Synergies 1 15

Archers
Minions Tesla Tornado Baby Dragon Mega Knight
Minions
Archers Tesla Baby Dragon Mega Knight
Tesla
Archers Minions Fireball Tornado Baby Dragon
Fireball
Tornado Tesla Mega Knight
Battle Ram
Tornado
Fireball Archers Tesla Baby Dragon Mega Knight
Baby Dragon
Archers Minions Tesla Tornado Mega Knight
Mega Knight
Archers Minions Fireball Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Baby Dragon
Minions Tesla Mega Knight
Tesla Tornado Mega Knight Archers Minions
Tesla Minions Mega Knight
Fireball Tornado Mega Knight
Fireball Tornado Archers Minions Tesla Baby Dragon Mega Knight
Minions Tesla Tornado Archers Fireball Baby Dragon
Tesla Fireball Baby Dragon Mega Knight
Tesla Minions Tornado
Tornado Archers Tesla Mega Knight
Archers Minions Tesla Fireball Tornado Baby Dragon Mega Knight
Minions Tesla Archers Fireball Tornado Baby Dragon
Tesla Mega Knight Minions Fireball
Fireball Mega Knight Minions Tesla Tornado Baby Dragon
Tesla Mega Knight
Tornado Tesla Fireball Mega Knight
Tesla Mega Knight Minions Fireball Tornado
Tesla Fireball Mega Knight Archers Minions Tornado Baby Dragon
Tornado Baby Dragon Archers Minions Tesla Fireball Mega Knight
Tesla Tornado
Mega Knight Archers Minions Tesla Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Tesla Fireball
Fireball Archers Tesla Baby Dragon Mega Knight
Mega Knight Minions
Mega Knight Tesla Fireball Tornado
Tesla Mega Knight
Fireball Archers Minions Tesla Tornado Baby Dragon
Archers Minions Tesla Fireball
Mega Knight Tesla
Mega Knight Minions Fireball Tornado Baby Dragon
Tesla
Mega Knight Minions Tesla
Mega Knight Fireball Tornado
Mega Knight Tesla Fireball
Archers Tesla Fireball Baby Dragon Mega Knight
Tesla Archers Minions Fireball Tornado Baby Dragon
Minions Mega Knight Archers Tesla Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Mega Knight
Fireball Minions Tornado Baby Dragon
Archers Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado
Minions Fireball Tornado
Fireball Tornado
Fireball Archers Tornado Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball Tornado
Minions
Archers Fireball Baby Dragon Mega Knight
Fireball Tornado Baby Dragon Mega Knight
Minions Fireball Baby Dragon Mega Knight
Fireball Tornado
Tornado
Fireball Baby Dragon
Tornado Fireball Baby Dragon Mega Knight
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon Mega Knight
Fireball Tornado Baby Dragon
Archers Fireball Tornado Baby Dragon
Minions Fireball
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Archers Minions Fireball
Fireball Archers Tornado Baby Dragon
Fireball
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon
Fireball Tornado
Mega Knight
Minions Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon Mega Knight

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