My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Royal Recruits Battle Ram Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Recruits Heal Spirit Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram
Giant Snowball
Royal Recruits Battle Ram Electro Dragon
Zap
Battle Ram
Barbarian Barrel
Ice Spirit Knight Royal Recruits Heal Spirit Battle Ram Bomb Tower
The Log
Ice Spirit Royal Recruits Heal Spirit Battle Ram
Earthquake
Bomb Tower
Arrows
Ice Spirit Royal Recruits Heal Spirit
Royal Delivery
Ice Spirit Knight Royal Recruits Heal Spirit Battle Ram Electro Dragon
Fireball
Battle Ram Bomb Tower Electro Dragon
Poison
Royal Recruits Bomb Tower Electro Dragon
Lightning
Knight Battle Ram Bomb Tower Electro Dragon
Rocket
Bomb Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Bomb Tower Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Royal Recruits Heal Spirit Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Heal Spirit Knight Fireball Battle Ram Bomb Tower Electro Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Heal Spirit Knight Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Battle Ram Royal Recruits
Knight
Ice Spirit Battle Ram Heal Spirit Fireball Electro Dragon
Royal Recruits
Ice Spirit Heal Spirit Battle Ram Electro Dragon
Heal Spirit
Knight Royal Recruits Battle Ram Electro Dragon
Fireball
Knight Battle Ram
Battle Ram
Ice Spirit Knight Royal Recruits Heal Spirit Fireball
Bomb Tower
Electro Dragon
Knight Royal Recruits Heal Spirit

Defense Synergies 2 7

Ice Spirit
Knight Royal Recruits Fireball Bomb Tower Electro Dragon
Knight
Bomb Tower Electro Dragon Ice Spirit Fireball
Royal Recruits
Ice Spirit
Heal Spirit
Fireball
Ice Spirit Knight Bomb Tower
Battle Ram
Bomb Tower
Knight Ice Spirit Fireball
Electro Dragon
Knight Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Fireball Electro Dragon
Bomb Tower Ice Spirit Knight Royal Recruits Electro Dragon
Bomb Tower Knight Royal Recruits Electro Dragon
Royal Recruits Bomb Tower Knight Electro Dragon
Royal Recruits Fireball Bomb Tower
Fireball Bomb Tower Electro Dragon
Ice Spirit Fireball Bomb Tower Electro Dragon
Royal Recruits Fireball Bomb Tower Electro Dragon
Royal Recruits Bomb Tower
Knight Ice Spirit Royal Recruits
Knight Royal Recruits Fireball Bomb Tower Electro Dragon
Fireball Electro Dragon
Royal Recruits Bomb Tower Ice Spirit Knight Fireball Electro Dragon
Fireball Bomb Tower Ice Spirit Royal Recruits Electro Dragon
Royal Recruits Knight Bomb Tower
Bomb Tower Ice Spirit Royal Recruits Fireball
Bomb Tower Knight Royal Recruits Fireball Electro Dragon
Ice Spirit Fireball Bomb Tower Knight Royal Recruits Electro Dragon
Bomb Tower Ice Spirit Knight Royal Recruits Fireball Electro Dragon
Royal Recruits Bomb Tower
Royal Recruits Knight Fireball Bomb Tower Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Fireball
Fireball Knight Bomb Tower Electro Dragon
Royal Recruits Ice Spirit Knight Bomb Tower Electro Dragon
Royal Recruits Knight Fireball
Royal Recruits Knight
Fireball Ice Spirit Bomb Tower Electro Dragon
Royal Recruits Knight Fireball Bomb Tower
Knight Royal Recruits Bomb Tower
Royal Recruits Electro Dragon Ice Spirit Knight Fireball Bomb Tower
Royal Recruits
Knight Royal Recruits Bomb Tower Electro Dragon
Royal Recruits Fireball
Royal Recruits Knight Fireball Bomb Tower
Royal Recruits Fireball Bomb Tower Electro Dragon
Royal Recruits Electro Dragon Ice Spirit Knight Fireball Bomb Tower
Royal Recruits Fireball Bomb Tower Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Royal Recruits Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Knight Royal Recruits Fireball
Fireball
Fireball Ice Spirit Electro Dragon
Fireball Ice Spirit Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Knight Royal Recruits Fireball Electro Dragon
Fireball Electro Dragon
Knight Fireball
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Royal Recruits Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball
Royal Recruits Fireball Electro Dragon
Ice Spirit Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Electro Dragon Ice Spirit Fireball
Fireball
Fireball Electro Dragon
Ice Spirit Fireball Electro Dragon
Fireball
Ice Spirit Royal Recruits Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Knight Electro Dragon
Fireball Electro Dragon
Fireball
Royal Recruits Electro Dragon
Electro Dragon Ice Spirit Royal Recruits Fireball
Fireball Electro Dragon
Electro Dragon Royal Recruits Fireball

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